admob intel xdk ios

Discussion and feedback on Construct 2

Post » Sat Apr 11, 2015 10:15 am

is admob supported by intel xdk(cordova) ios build?
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Post » Sat Apr 11, 2015 6:16 pm

yes. but you should still test on a device to see if you set it up correctly(you should anyways to make sure your game works). To get them working make sure you add your IOS admob ID's to the Admob object properties
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Post » Sun Apr 12, 2015 10:40 am

thank you!
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Post » Mon Apr 13, 2015 3:31 pm

Hmm.. I can't seem to get Admob ads showing on iOS today (Native Admob plugin)

I've got it to work fine in the past.. anyone else having problems?
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Post » Mon Mar 28, 2016 8:04 pm

Same problem for me. Could someone from scirra can help us please?
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Post » Tue Mar 29, 2016 12:38 am

The latest version of XDK/AdMob Combi is a DISASTER.

http://imgur.com/7YJyhXA

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I also have to disable WKWebView because it is causing all kinds of compilation errors with the latest version of the XDK.
I am so going to NEVER USE XDK again after this project, I am SICK and TIRED of them CONSTANTLY .... just CONSTANTLY breaking their own software.

Check out their LATEST [MOD EDIT] stunt:
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Using EXACTLY the version they want you to use and still says please use the version that you have already selected.
It is like the bully that ask why are you hitting yourself.


And when you ask them, their answer is "please send us your project file so we can find out".
Sure why don't I give you MY ENTIRE GAME....

I am [MOD EDIT] SICK AND TIRED of having to deal with Intel XDK's "don't know when it will break again" periods...

Public Service: Build 2866 of Intel XDK STILL WORKS WITH AdMob and iOS, QUICKLY DOWNLOAD THIS EARLIER BUILD WHILE IT IS STILL WORKING!!!
Last edited by zenox98 on Wed Mar 30, 2016 7:34 am, edited 1 time in total.
Reason: Inappropriate profanity filled post - please stop doing this!
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Post » Mon Apr 04, 2016 6:07 pm

I hated this new version as well, everything was great for me and now I can't publish my new game...
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Post » Mon Apr 04, 2016 10:49 pm

USE Build 2866 of Intel XDK, I just published my app using it today [2016 April 05 GMT+8], EVERYTHING STILL WORKS!!!
Don't use the crappy "new" version that intel desecrated.

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Post » Fri May 27, 2016 3:44 pm

Hey guys, capx is done and I'm about to make builds for both Android and iOS.

So I keep the same unmodified CAPX with Admob ads and build for iOS on release 2866 and it will build with no problems? How can I test if my ads are working?
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Post » Fri May 27, 2016 7:14 pm

The only problem once the June 2016 update of XDK releases Build 2866 wont be supported anymore.

https://software.intel.com/en-us/xdk/do ... -intel-xdk
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