AdMob question

Discussion and feedback on Construct 2

Post » Sat Dec 20, 2014 6:55 pm

Hi to all.
few days ago an important update of my iOS game Mr. Dot was published, I put on my game AdMob banner.
in 6 days I have totalized 35400 impressions!
I think this is a big amount of impressions.... but only 0,36 € of gain.... it is normal???
is my first time with Advertising banner...and I don't know if something is wrong or is normal!

I put an image of my dashboard of AdMob
https://www.dropbox.com/sc/dna7807y9ijjb02/AAAqjQEvx5VYYoGyI6b7Km3Oa

I look your considerations
Thanks
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Post » Sun Dec 21, 2014 11:42 am

This is terrible bad result,

How did you compile your game?
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Post » Sun Dec 21, 2014 11:57 am

Join the club
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Post » Sun Dec 21, 2014 12:28 pm

Yep, same here. I have about 60 000 impressions in a week and just got about 3$ for it on iOS :P With admob on Android I have about 500 impressions and got 6$ for it with the exact same ad settings on both platforms.
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Post » Sun Dec 21, 2014 12:54 pm

Anonnymitet wrote:With admob on Android I have about 500 impressions and got 6$ for it with the exact same ad settings on both platforms.


But that's not with C2, right?
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Post » Sun Dec 21, 2014 1:04 pm

@codah

you can have high eCPM on AdMob banners too.

It depends on i.e. clickability of your game :)

the real hurt is that interstitials does not have AdSense backfill,
so AdMob banners can be good,
but AdMob interstitials are terrible
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Post » Sun Dec 21, 2014 1:28 pm

szymek wrote:@codah

you can have high eCPM on AdMob banners too.

It depends on i.e. clickability of your game :)

the real hurt is that interstitials does not have AdSense backfill,
so AdMob banners can be good,
but AdMob interstitials are terrible


I'm really clueless about this. I need to do some reading.
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Post » Sun Dec 21, 2014 5:40 pm

All this worries me, and definitely not generate any confidence about Construct.

I see too many coincidences, is there a possibility that it is a bug?

Have you tried to ask @Ashley why the low and unstable income?

I have zero knowledge about the ads, so this is very disconcerting. :|

Good luck trying to find a solution, I will try too.
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Post » Sun Dec 21, 2014 8:33 pm

codah wrote:
Anonnymitet wrote:With admob on Android I have about 500 impressions and got 6$ for it with the exact same ad settings on both platforms.


But that's not with C2, right?


Actually both are made in construct. The Android version made in XDK generates 100 times more income than the iOS version made with CocoonJS. Sadly my iOS is the only one with alot of downloads so I wish it was reversed. I'll try to export to iOS with XDK and see if that changes anything.

Too bad it takes such a god damn long time to publish for iOS x)
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Post » Sun Dec 21, 2014 9:01 pm

@codah Here you can see the difference between Android and iOS. My Android game with 192 impressions has made double as much as the iOS verison with 32 000 impressions! That is insane and really shows that something is wrong :P And as I said. Both are made in C2 but in different exporters. Android is made in XDK and iOS is made in CocoonJS.

The currency is swedish krona and 7.00 SEK is about 1$ so as you can see I'm not getting rich at the moment ;)
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