Advanced audio positioning for android device

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Post » Fri Mar 14, 2014 4:16 am

I'm making a game that involve a Fire(object) getting closer to the Player. I use Advanced positioned sound, "Play at Object" for the Fire, and "Set listener object" as Player. It works fine when I preview in Chrome browser (PC). But when I used cocoonjs emulator in my Galaxy Mini 2 (android version 2.3), i tested and the sound does not change when the Player's distance changes with the Fire distance.
So I need help from everyone to teach me how to solve this problem. Thanks.
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