Advanced Camera Plugin (Updated: 09/21 - v0.93b)

New releases and general discussions.

Post » Mon Nov 16, 2009 8:57 pm

i was about to post the same, every time i do a debug i have to disable the camera,

i always get it after some errors of none existing sprites you have to click away
( i think otherwise you dont get it , not shure)

then it runs completly normal, but you dont see any objects

if i check in debug, these seem strange to me

scroll location are -1.$,-1.$
and mouse -1,-1

i suppose it has to do with this location thats been set

ps: i read the prev. post better, it looks like when the focus is out of the game window, it happens
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Post » Tue Nov 17, 2009 7:01 am

I used to have problems with debugging. One of my projects would always show simply a white screen whenever I booted it up in debug mode. However, I can't reproduce it anymore.

Which version of Construct are you two using? It might have been something that was fixed in the latest release.

[quote="PixelRebirth":26jrk5ml]Great fix! Advanced Camera has become obligatory in all of my projects. One of the most essential plugins around. Can't wait for more! :mrgreen:[/quote:26jrk5ml]
Thanks, man. I'm glad to see you're making good use of it. :)
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Post » Fri Nov 20, 2009 7:03 am

When the camera scrolls, does the camera use decimals in scrolling
for example, will the camera be at: 450.23, 670.91 ?
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Post » Fri Nov 20, 2009 7:12 am

When using your plugin I can no longer click on objects during runtime.
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Post » Fri Nov 20, 2009 11:54 pm

[quote="alspal":1759n2k0]When the camera scrolls, does the camera use decimals in scrolling
for example, will the camera be at: 450.23, 670.91 ?[/quote:1759n2k0]
It uses floating point values. If you'd like, I could make an option where only integer positions are allowed.

[quote="nightofgrim":1759n2k0]When using your plugin I can no longer click on objects during runtime.[/quote:1759n2k0]
I can't seem to recreate the problem. Would you mind posting(or sending me a PM with) a CAP?
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Post » Sat Nov 21, 2009 1:32 am

[quote="linkman2004":36uylmfr][quote="alspal":36uylmfr]When the camera scrolls, does the camera use decimals in scrolling
for example, will the camera be at: 450.23, 670.91 ?[/quote:36uylmfr]
It uses floating point values. If you'd like, I could make an option where only integer positions are allowed.[/quote:36uylmfr]

That would be marvellous! :) I'm not sure if that's the solution to an issue with my game or not - basically when I scroll the screen I notice a slight "seam" between my image tiles.
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Post » Sat Nov 21, 2009 7:35 am

The mouse problem is now fixed, and I've added an option for using integer positions, which should fix problems involving gaps between tiles.

[size=150:2wpb01lc]Advanced Camera Plugin - v0.86b[/size:2wpb01lc]
[size=125:2wpb01lc]Download Now(with example) - 151KB[/size:2wpb01lc]

Additions/Fixes/Changes
[ADD] - "Use integer position" property added under the "Properties" section in the object. This option will set the position of the camera to a constant integer position.
[FIX] - When "Unbounded scrolling" was disabled, having the camera at the very edge of the layout would cause problems for actions relating to the mouse.

Hope these fixes help. :)
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Post » Sat Nov 21, 2009 8:48 am

Cheers Linkman, that is really great addition - really improves life! :)

Also, its good to see it's the first property thing to go in.
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Post » Sat Nov 21, 2009 8:56 pm

That was a fast fix. Awesome.
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Post » Sat Nov 21, 2009 11:14 pm

[quote="linkman2004":i53z4112][ADD] - "Use integer position" property added under the "Properties" section in the object. This option will set the position of the camera to a constant integer position.[/quote:i53z4112]
Holy crap, I bet you made a lot of pixel artists really happy right there!
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