Hello, I'm having difficulty trying to figure out a way to smoothly incorporate all these animations for simply moving around. It's supposed to be very similar to how characters move in super smash brothers.
The character has animations for when he is facing right, and left. They are the same movements, but different views, so it can't be a simple flip or mirror. So he has a turn around animation for when facing right or left.
Then he has a dash animation, an animation he does before the actual run animation starts, and when he stops, he has a brake animation. When he turns around while running, he needs to do a turn around animation and then run again. And if he runs and turns around but stops, that is also a separate animation.
I've tried the platform behavior and experimented around but it hasn't been working well for me as I just don't know what events would be good for this.