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Discuss Scirra's 2D Asset Store

Post » Mon Mar 28, 2016 1:25 am

xanxion wrote:Is this now using the builtin C2 save/load slot system?
- because wouldnt that be a problem when updating the game with new levels and such?

i just downloaded this again to hopefully use localstorage, that saves only current levels and highscore.


the versions 4.1, 5.0, 5.5, 5.6, using web-site storage.
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Post » Tue Apr 12, 2016 2:36 am

Hello I just purchased this template. Im wondering if anyone who has purchased this can help me understand what the various files are. The creator has included 12 capx files that all seem to be fully working menu systems but with slight variations in how they are built? Or in how they save data?

The files have good commenting for events, but there is no documentation explaining exactly what the differences between the various capx examples is... and what they are optimized for, or what the 'use case' is for each one.

The capx files are organized into folders 'LocalStorage' and 'LoadSave'... so what does that distinction mean?

Which of the capx examples is best optimized for use in a mobile game?

Thanks for any insight.
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Post » Tue Apr 12, 2016 12:14 pm

Artpunk wrote:Hello I just purchased this template. Im wondering if anyone who has purchased this can help me understand what the various files are. The creator has included 12 capx files that all seem to be fully working menu systems but with slight variations in how they are built? Or in how they save data?

The files have good commenting for events, but there is no documentation explaining exactly what the differences between the various capx examples is... and what they are optimized for, or what the 'use case' is for each one.

The capx files are organized into folders 'LocalStorage' and 'LoadSave'... so what does that distinction mean?

Which of the capx examples is best optimized for use in a mobile game?

Thanks for any insight.


The difference between the load / save and LocalStorage, is that the load / save saves everything (the positions of the objects, the last layout, etc). Already localStorage it only saves the score, star and levels that have been finalized.

Load / Save: it is good for beginners or your game has other things to save, because the load and save are done automatically.

LocalStorage: it requires a little more experience it is because the data is saved and loaded manually. If you only want to save the score, star and the levels that were finalized this is the best way, because it facilitates the upgrade.

There mode A and B. The way the results are displayed in a separate layout. The B mode the results are displayed on the level itself. the choice is the preference of the developer.

In a future update you should enter the documentation.

My project is a platform game for mobile? This project is already adapted to mobile device , web and desktop . all buttons accept touch.
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Post » Tue Apr 12, 2016 2:16 pm

Hello thanks very much for this information, this helps me understand which of your examples I should try to customize to my project. I need to save data about:

-levels completed
-number of items collected in each level
-max number of collectible items in each level
-score.

I think therefore the localstorage system would be best (I dont need to save everything, like positions of objects etc for each level).
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Post » Fri Oct 14, 2016 10:36 am

Hi, is it possible to use or adapt the menue template for mobile portrait mode (720p) ? Because it looks more like optimised fot landscape.
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Post » Wed Nov 02, 2016 5:28 pm

wopekit wrote:Hi, is it possible to use or adapt the menue template for mobile portrait mode (720p) ? Because it looks more like optimised fot landscape.

yes
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Post » Tue Jul 18, 2017 11:32 am

Please fix your links on the store @thiagosantostsd they are currently leading to scam websites.
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Post » Sat Jul 22, 2017 7:14 am

Does this WORK with CONSTRUCT 3!!! there are so many templates I have tired that don't work 100% on construct 3 even after converting the file.
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