» Tue Feb 07, 2017 1:50 pm
@Tokinsom Interesing, you used the sprites instead of the sprite fonts, my intention was creating the default sprite font and the dictionary to preserve the properties of each character (sprite font object with single character) such as space, scaling, width, etc. per line which it preserves the width of a dialog. Each line must have contained the max width before to insert each letter, adding colors or effects can be added with special property such as "Ice" which it requires to call an extra object with extra event, also in loop can be "Ice1, Ice2, Ice3" to make nice wave effect.
For better performance, I'd use paster plugin to generate texture of static characters in dialog window when it reachs the length is more than 10 of characters will destroy the first instances of sprite font which is already created. I haven't tried it since I wasn't sure about the process but I believe it would work BUT it won't paste the special effect on each character such as glow, waves, etc. will be active objects.