Adventure Game Prototype (5\10)

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Post » Wed Jan 28, 2015 8:20 pm

this looks epic - I'm excited to see where this goes. I feel like the trend with these sort of retro-style games right now is to make the pixel art look 'bad' - but 'bad' isn't necessarily retro. people spent a lot of time on their art, and it's good to see that reflected in this kind of work.
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Post » Thu Jan 29, 2015 5:41 pm

@mudmask Thanks man! For me I don't think of it as retro. I just chose a pixel art style because I love the look . I wanted to make this game in full HD pixel art which would probably seem less "retro," but I would need a way to unload animations, and 1080p is a little risky with C2.
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Post » Sun Feb 01, 2015 1:28 pm

Amazing character design and animation, it really looks professionnal. I personnaly didn't notice the pixel effect, and didn't get a "retro" feeling in mind watching your animations.
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Post » Sun Feb 01, 2015 2:20 pm

Looks great! Hope to be able to see more of it soon. :)
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Post » Sun Feb 01, 2015 7:47 pm

Very nice project, can't wait to see more of this!
Image | @AurelRegard on twitter
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Post » Sun Feb 08, 2015 12:02 am

@UberLou @desjardins2014 @Gurrufio
For hanging on the platform...
Is this not easier to use trigger and "turn off" and "turn on" gravity?
hanging.capx

@UberLou
Your landing sequence could be better.
You do not have the required permissions to view the files attached to this post.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Sun Feb 08, 2015 12:21 am

@Aurel thanks for checking it out. Looking forward to picking up TNP when it's out of early access.

@JamesXXXYZ haven't checked out your file, but like I said, I'm using 8 direction movement because I have other abilities that use it and those systems need to transition into each other. If climbing on the ledge is all you need then shutting off gravity may work for you.
What's a landing sequence?
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Post » Sun Feb 08, 2015 12:31 am

falling > touch the ground animation looks like stand.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Mon Feb 09, 2015 6:11 am

Amazing work. The atmosphere and animation are mighty impressive.
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Post » Fri Feb 13, 2015 5:00 am

Some more work on combat. I spent a lot of time creating generic enemy events and working with families so that I can now just drop in new enemies easily.
Big gif incoming:
Image
If the image takes too long to download, i think this gifv link should load faster but lower quality.
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