Adventures of DaKoo the Dragon Greenlit on Steam!!

Show us your completed creations made in Construct 2

Post » Wed Oct 24, 2012 4:44 am

UPDATED September 25, 2015

Dakoo has been Greenlit!

First off I have to say thank you to everyone that voted for, left comments or spent anytime looking at DaKoo. Without Construct 2 I don't know if I would be making games right now, so special thanks to Ashley and Tom, the Scirra team!! And all the people on the forums that have helped, ramones, cranberrygame, russpuppy, rexrainbow, R0J0hound and eli0s, just to name a few. Thank you!!

Please check out http://www.dakoogame.com if you haven't already, there you can see the trailer@ 60fps and read my very first blog post. Over the next while I'll be posting a lot more. Lots of things have been changed since I last posted an update. Major art changes, more characters. More bad guys and smarter bosses, are just a few of the changes.

I still really want to get as much feed back as possible before the final trailer is made, so I've also posted the a YouTube link bellow(sorry embedded videos are no longer working), but it only runs @24fps so I suggest using the homepage listed above. Adventures of DaKoo the Dragon has more than 100 levels, more randomized events to give the game more extended playability and I'm finishing up on a few more new things that I haven't announced yet. The game is nearing it's completion. If you haven't already, please check out the Facebook page.

You can see the trailer running @60 fps at
Adventures of DaKoo Trailer

New Format trailer (available in 720p)
Watch on youtube

Twitter...
Visit DaKoo on Twitter

Adventures of DaKoo on Steam Greenlight. Please check it out...
Link to Steam Greenlight

Facebook link

Please feel free to comment and critique, they would be much appreciated. Thanks in advance for watching

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Last edited by MelVin on Sat Sep 26, 2015 5:30 am, edited 13 times in total.
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Post » Wed Oct 24, 2012 7:08 am

Looks good
The spinning seems a bit over the top though
Take a look at Donkey Kong Country, Strider, and Contra they all have characters that flip and spin around without looking too crazy while doing it. I think you need a normal falling animation at least for when the player walks off an edge.
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Post » Wed Oct 24, 2012 12:42 pm

Thanks for the suggestion:) I tool your advice and reworked the jump and fall, along with the landing. the set looks a lot more fluid now, will post an updated video once all the frames have the final detail added.

Any other critiques are welcome MelVin2012-10-24 12:43:15
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Post » Fri Oct 26, 2012 11:50 am

Here is an updated trailer with the new jump animations( added to my first post above). Let me know what you think. Thanks.MelVin2012-10-26 11:51:11
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Post » Fri Oct 26, 2012 1:45 pm

I think you should work the scroll system to make it smoother, try to use lerp.
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Post » Fri Oct 26, 2012 2:42 pm

I really love those graphics.
The flipping, however, makes my head hurt badly.

It could be a huge selling point, however.
Imagine the commercials "Forget about Dark Soul's! Here's a real man's game! The Adventures of DaKoo! How many times can you flip before you have to dip?" ;)
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Post » Tue Oct 30, 2012 4:11 am

@cesisco
Thanks for pointing it out, I really didn't see it til you mentioned it. I hhave changed it now, the scrolling is a lot smoother. Thanks for the suggestion:)

@Blinx123
lol, I wish. I personally like the spinning but will take another look to minimize the "head hurting" effect;) thanks for the pointing it out:)

With the new animations he now tucks his knees before spinning and does the reverse when landing on things like enemies and alike. Hopefully this will calm it down just enough while not loosing the spin I like so much.

I'm finishing the enemy art now, after it's done I will post a new vid.
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Post » Thu Nov 29, 2012 11:11 am

New trailer now available and the game has been added to Steam Greenlight. Links and Trailer in the original post.
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Post » Thu Nov 29, 2012 12:21 pm

Not to be rude but this game is not ready for greenlight
You'll get a lot of bad feedback
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Post » Thu Nov 29, 2012 5:41 pm

Glad to hear you replaced the flipping. I would suggest you making the multiplier points much MUCH smaller. Right now they're so big they seem really distracting. Let the player see the points but don't make them so big :)

Keep up the great work and I Wish u the best with your game
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