Advertising Support - What's available?

Discussion and feedback on Construct 2

Post » Mon Jun 17, 2013 1:54 am

Are there any plugins for iAds of Admob for construct that work in cocoon? or something else? I've been searching the forums and the only thing i can find is clay.io which i'm not even sure will work in an IOS app. (i've tried adding in support for the plugin, but nothing shows up when i compile for IOS/Cocoon. So is there any other advert support that i can use?

Also are there any restriction of that will stop you being able to use the advertising plugin in the App store?
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Post » Mon Jun 17, 2013 2:17 am

Right now, if you are using cocoon, you need to use use MoPub (That is what cocoon supports) and from within MoPub, setup admob and iad mediation.   This is what I did, turned off everything else in MoPub, including their in house ads, and just setup mediation for those other two. I get about 80 percent fill rate.

Oh, and you need to have a premium account with Cocoon, typically just emailing ludei and asking for one is enough to get one.
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Post » Sun Feb 16, 2014 6:56 pm

@ArcadEd

How do you manage to implement the final export in Xcode?
It seems as though the whole set up is a lot more complicated than what it sounds. I can't seem to get the adverts to show on ADHOC tests.

Some help would be really awesome.
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