Well, maybe "better" isn't the right word.
I only have a very basic grasp of how to use Construct. I first started using the RPG Maker series and later Gamemaker, but I didn't get very far into learning it since I discovered Construct shortly after.
The game I'm working on isn't particularly advanced in any way, so after some very welcome help from other Construct users I've gotten to the point that I can make most of the things that I want. I'm almost certain that I'm doing it the tedious and resource-heavy way, though.
I've learned some things by asking questions and other things by poking through .caps, but at least as far as I'm concerned I can mostly only tell HOW
people did things and not WHY
they did them that way.
Soooo what I'm asking is, to all of the advanced and semi-advanced users... how did you reach this level? Were you already experienced with other similar programs and you applied what you learned from them to Construct?
If that's true, then is there a particular book or books that you read that you could suggest? Or did you take actual courses in game design and programming? I suppose its too much to hope that any of you learned from websites...
Well, any advice that you could give on becoming a more advanced user would be greatly appreciated. Its not so much that I don't want to bother people with questions, because everyone here has been very helpful whenever I have asked. Its more that I don't want to have to ask them in the first place. It would also be kind of nice if I could help someone else out for a change.