I am making a scramble game a continuous side scroller.
I have my current capx here
My question is:
I want to have "patterns" of a series of caverns that the player must negotiate through while avoiding enemies in pre-set positions.
As I see it each pattern would either have to be stored on a really long layout with all the items already in place or some alternative.
I am worried about performance if the levels are created at design time.
I guess I am looking for suggestions on how to build such a game. I have been looking through the tutorials and reading as many posts as I can but I didn't see solutions to my game.
Do all layouts have to be the same size? Is it possible to have, for example, the mountain layer mush smaller and have that looping in a continuous loop?
Do I build up the caverns using sprites? Or would tile backgrounds be better?