After Spriter anim. import, the animation won´t play

Get help using Construct 2

Post » Sun Apr 17, 2016 5:47 pm

I´ve created an animation using spriter and normaly imported it, set it all up but it still won't play... What could be the possible issue?
Burry me with my empty hands sticking out the ground, so that all can see, that the one who had the world on his hands, died with them empty.
B
19
S
4
G
4
Posts: 133
Reputation: 3,070

Post » Sun Apr 17, 2016 5:48 pm

you have to do that in the events :D for example at start of layout> sprite> animation> walk>start
B
39
S
16
G
7
Posts: 1,727
Reputation: 9,865

Post » Sun Apr 17, 2016 5:58 pm

I did that before asking here but don´t know if I did it correct.. Here take a look: http://prnt.sc/atf78d
Burry me with my empty hands sticking out the ground, so that all can see, that the one who had the world on his hands, died with them empty.
B
19
S
4
G
4
Posts: 133
Reputation: 3,070

Post » Sun Apr 17, 2016 7:10 pm

remove the 0ms blend and try it also put that event at the top of the others
B
39
S
16
G
7
Posts: 1,727
Reputation: 9,865

Post » Sun Apr 17, 2016 8:15 pm

How can I remove that? I dont see an event without that
Burry me with my empty hands sticking out the ground, so that all can see, that the one who had the world on his hands, died with them empty.
B
19
S
4
G
4
Posts: 133
Reputation: 3,070

Post » Mon Apr 18, 2016 6:57 am

I finaly managed to fix it.. :D Thanks for the help :) On the end it was just a bug, had to reimport for the 3rd time to work properly...
Burry me with my empty hands sticking out the ground, so that all can see, that the one who had the world on his hands, died with them empty.
B
19
S
4
G
4
Posts: 133
Reputation: 3,070


Return to How do I....?

Who is online

Users browsing this forum: minigame, tannerdler and 10 guests