Against Gravity

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Post » Sun Mar 09, 2014 11:05 am

here's a small game I'm developing in my spare time...

check out the video

http://youtu.be/bT_IFU9KWVE

and play the game (link in description)

Thanks a lot to Scirra, to Ashley and to the community for helping me so much!

everything selfmade

play on www.againstgravity.de

not a n00b game!

Controls:
LeftMouseButtton: Thrust (ship willl turn towards Cursor)
RightMouseButton: Fire Lazors
RMB While Thrusting: Throw Bomb
MouseWheelUp: Toggle AutoGyro
MouseWheelDown: Gyro

F1, F2, F3 Switch Ship

Collect Crystals, everything costs crystals
Ammo, Health, Thrust

Soundtrack is nothing final

GAME AND AUDIO RUNS BEST ON CHROME BROWSER
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Post » Sun Mar 09, 2014 11:51 am

Looking pretty cool, love the atmosphere you created there.
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Post » Sun Mar 09, 2014 1:10 pm

Looks fantastic! Really a lot of detail in the ships. Also I liked the handling.

I was just dropping a lot of bombs by accident.
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Post » Sun Mar 09, 2014 2:07 pm

Nice visuals and ambience (A+), horrible gameplay mechanics. I gave up in frustration. Either I am bad at games or its too difficult?? ;)
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Post » Sun Mar 09, 2014 4:35 pm

Looks and sounds fantastic.
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Post » Sun Mar 09, 2014 6:50 pm

@silverforce: as you see it plays just great in the video. The controls are not so easy to learn. It's just like flying Quadcopter, minus two axis, cause it's one dimension less.

And yes, the testlevel is (by purpose) rather difficult. In the final game first few levels will be much easier and with less gravity for slower flying.

Try hitting Spacebar to activate the gyro. then you can just click on the dot above the ship and move it gently to the direction you want.

you can also alter gravity by pressing + and - on the numpad.
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Post » Sun Mar 09, 2014 6:52 pm

and thanks a lot to all of you. glad you like the style... i fully understand if someone doesn't like the gameplay... sorta special interest^^
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Post » Sun Mar 09, 2014 9:00 pm

It's the gyro! I didn't use it and it was impossible. Now its fine, crazy hard but fine.
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Post » Sun Mar 09, 2014 10:40 pm

Oh wow, looks like it is inspired by lander, but more sophisticated. How long time did it take to get to this game?
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Post » Mon Mar 10, 2014 10:06 am

it's around a year now, but I didn't have too much time... during the summer I didn't really work on it. And even if I have the time it's not more than one or two hours a day and 6 hours per week max
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