So, I've been scanning the forum for answer (like a good little forum user) but I've come across a question that needs professional help. Lol.
So, I'll just post the .cap and let you examine it as I'm asking these questions.
Basically, what I'm attempting to do is program the AI for a zombie game. They way I started was just using the Line of Sight behavior. It was awesome and worked perfectly. Until I turned my sprites solid. Then, that ruined it because as I learned, the LOS runs off hotspots. So, back to the forum. I learned you can shoot an object at the player if is within the LOS of enemy and if it hits him, viola!
However, this only works with one enemy onscreen. I want individual enemies to have to see the player before attacking. The way I have it (since I don't know what I'm doing) is every zombie will fire a detector at the player (which works) but as soon as one hits him, ALL the zombies go after him. I need a way to make the zombies INDIVIDUALLY aware of the player. (by means of a private variable)