AI - Follow, Evade & Pause

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Post » Wed Jun 05, 2013 10:58 pm

Hello, I have been working on a System for my Enemies where they will follow/approach the Player in addition to Evading/Moving away and even at times Pause/Hold their position at a distance from the player as if they were afraid and went to hide in a corner.

It is going ok, but I tend to over complicate things, does anyone have any ideas or references that might help? The type of follow/Evade/Pause I am looking to build is very similar to how the Enemies in River City Ransom behave. Any tips would be greatly appreciated. Thank you
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