AI grid pathfinding

Post your own tutorials, guides and demos.

Post » Mon Jul 12, 2010 9:56 pm

In this example I made the AI player (a green box) will look for and kill blue boxes it just show the concept of grid based game AI.
It is very simple right now but I hope to have more complex component later on with new updates.
show here it is
My AI gird Pathfinding
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Post » Mon Jul 12, 2010 10:24 pm

Whoa, just 2 days ago I posted a thread about an AI grid pathfinding script or something and now you are posting this! Thanks :)

Edit: It should be great if it can move around obstacles.
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Post » Tue Jul 13, 2010 9:41 am

Here you go My AI gird Pathfinding with obstacles


I made so changes to this cap.
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Post » Tue Jul 13, 2010 7:00 pm

Great, will test it now. There are some variables which are not explained but I'll get what they men.
Have you game planned with this grid AI?
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Post » Wed Jul 14, 2010 2:50 am

simply AWESOME
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