I've requested a couple features that might make it possible, but haven't gotten any response from Ashley. Hey Ash, if you're reading this, whaddaya say?
[quote="Doppel":3c2euwim]Im afraid its impossible unless it will be only one AI becouse there is only one Platform control. And simulating keypress, not available not.[/quote:3c2euwim]
Actually, you can set "start ignoring user input" on any enemy that has platform movement, and it won't interfere with the player's movement. Here's a demo .cap that shows it in action:
The red square is the player, and the blue square is the AI. Every two seconds, the blue square jumps on it's own.
With the addition of a couple actions to the platform movement it would be possible to give the blue square lateral speed. Here's the total shopping list:
1. Set X speed (make it move)
2. Set max speed
3. Set gravity
4. Set jump strength
5. Set jump sustain
With these actions it would also be possible to change the player's control scheme at runtime. You could have powerups that change your jump or speed, create swimming areas, springboards, conveyor belts, or even in-game cut scenes.