Thank you for response information
I first thought A.I. in Construct can be based on movement, your information give good confirm. I wondered if there have been game example of A.I. in .cap to learn, but I think I can get create A.I. based on custom movement looped for each character and attach it to specifed animation frame? That should work nice I think so.
Do most people use custom movement with events? Seem like this is great for custom A.I., no? I first had just make animation movements random with lots of collision points and it worked okay, but I say to self that I'd like it more, ummmm, controllable. I'm control freak, haha. I do write c++ but this system with event take adjustment time to unlearn many c++ way of thinkings.
Please excuse, my English quite stupid but learning.