Airconsole controller maker

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Post » Mon Feb 06, 2017 12:26 pm

I have the same problem regarding the screen resolution. My knowledge when editing code manually are very basic and I can not find a solution. In Android everything seems to work perfectly, but on iPhone I have been communicated from the development department of AirConsole, that there is the problem when adjusting the screen. I have tried a thousand ways to solve it and I do not get it. Currently the controller I am developing has set the screen adjustment mode to "Scale Outer". The orientation is established in "Landscape".
I use the "Browser" plugin to order the "Fullscreen" action at the beginning of the layout.

Can anyone help me get the screen fit on iphone please?

Thank you.
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Post » Mon Feb 06, 2017 1:57 pm

I can confirm this. As I have experimented with this the controller works perfectly on android but on iOS it scales weirdly sometimes. On the iphone it scales correctly sometimes and sometimes not and on the iPad it only shows 50% if the controller everytime.

I use letterbox scale in C2.
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Post » Mon Feb 06, 2017 2:02 pm

@Anonnymitet @amariscal Does the default controller.html provided by Airconsole work perfectly on iOS devices?
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Post » Mon Feb 06, 2017 2:19 pm

@x3m Yes that one scales correctly on the iphone and ipad
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Post » Mon Feb 06, 2017 2:24 pm

@Anonnymitet Can you replace the <head> tag with:
Code: Select all
<head>
<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1.0, maximum-scale=1.0"/>

Inside your controller.html and test again?
Tell me if it works or not so that I make adjustments.
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Post » Mon Feb 06, 2017 2:34 pm

Thank you for the quick response. I've tested it and it didn't change anything. Still perfect on android but only 50% visible on the ipad
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Post » Mon Feb 06, 2017 3:23 pm

This is some kind of problem related solely to iPhone. I do not have iPhone, but when I send my project to check the AirConsole department, they told me they found this error when playing from iPhone. Please, anyone with iPhone could try the next capx I created ?. Maybe using this method center the screen.

https://www.sendspace.com/file/rvk8z5
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Post » Mon Feb 06, 2017 4:22 pm

Unfortunately I don't have an iOS device to troubleshoot the problem. Maybe this bug is related somehow : scaling-problem-ios-9_t169324
I can only determine whether the bug is from my plugin if I get a comparison of two projects : one without the plugin and the other with it.
I would also recommend posting screenshots of your devices so I can see how the canvas is scaled.
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Post » Mon Feb 06, 2017 5:48 pm

@ishmaelmoreno

I just exported our game to test on AC, and it works without problem for me. Are you sure it's not a cache issue?

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Post » Mon Feb 06, 2017 8:59 pm

Has anyone tried the capx of the driver I sent? Is it shown in full screen on iPhone? @ Psychokiller1888 Ustes shows an image of AirConsole Simulator. Have you tried your iPhone driver? Do you have iPhone screen capture? I do not think it's a cache issue. It's something more technical.
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