Airscape: The Fall of Gravity - OUT NOW!

Show us your completed creations made in Construct 2

Post » Fri Sep 19, 2014 2:05 am

@sqiddster I downloaded the demo from Steam and it ran windowed on my PC and I was getting super lag. Like it sort of made the game not playable. I received the messages at the bottom saying my FPS was too low. When I went into settings I put it to fastest but it didn't make a difference. My computer is a Windows 8.1 desktop that I just built about 6 months ago. Not super top of the line but moderate. 8GB RAM, RADEON R7 260X 2GB DDR5 graphics card.

However, that dropbox link above has NO lag whatsoever. So put that version up on Steam if you can!
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Post » Fri Sep 19, 2014 2:39 am

@jobel good to know that it's a NW issue and not an issue with the game.

@Rogerwang how do you think we could attempt to work this out? I'm willing to help you however I can.
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Post » Sat Sep 20, 2014 12:04 am

@sqiddster ahh I get it.. doh, you rolled out to Node Webkit! okay, that makes sense now. Still that's pretty bad. Does it just mean NW is using a version of Chrome that has problems? It makes me nervous how much time I've spent on my game and I to am looking to NW as my only deployment option.
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Post » Thu Jan 01, 2015 1:05 pm

Hey, I tried running your demo, but that's what I get when I start it, and nothing responds. https://drive.google.com/file/d/0B0jUjW ... sp=sharing
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Post » Thu Jan 01, 2015 11:13 pm

Thanks @megatronx.

There's actually a bug with my Sorry! page, it should have text telling you that your computer isn't supporting webGL for some reason.

This is interesting, because Steam should automatically install the directX components needed, which is the usual cause of such a screen.

Have you run into problems running webGL before?
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Post » Fri Jan 02, 2015 12:05 am

sqiddster wrote:Thanks @megatronx.

There's actually a bug with my Sorry! page, it should have text telling you that your computer isn't supporting webGL for some reason.

This is interesting, because Steam should automatically install the directX components needed, which is the usual cause of such a screen.

Have you run into problems running webGL before?


Of course, it did install it. But nope - never head any wgl issues before that I'd know of. My specs are in the description.

And now when I finally started working on my game, I noticed that the movement is just not fluid. Honestly, nw situation me f'in x100 mad.
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Post » Fri Jan 02, 2015 4:26 am

@megatronx Hmm, I've no idea then! My first thought would be that your GPU is on the blacklist, but that's really weird.
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Post » Fri Jan 02, 2015 4:31 am

sqiddster wrote:@megatronx Hmm, I've no idea then! My first thought would be that your GPU is on the blacklist, but that's really weird.


That's bad news then. I don't know; maybe it is blacklisted? How can I check?
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Post » Fri Jan 02, 2015 11:53 pm

@megatronx only thing that comes to mind is going to chrome://gpu in Chrome and see if everything looks good there. I've no idea how to test it in NW unfortunately...
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Post » Sat Jan 03, 2015 12:06 am

@sqiddster would just using the browser object "go to URL" chrome://gpu/ works to see that (I am not on my computer right now)?
Game design is all about decomposing the core of your game so it becomes simple instructions.
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