Airscape: The Fall of Gravity - OUT NOW!

Show us your completed creations made in Construct 2

Post » Mon Apr 07, 2014 1:07 am

Gratz! Great game from what I have seen, a definitely must play... for me at least
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Post » Mon Apr 07, 2014 3:07 am

Just watched the trailer and :shock: It should be called Coolness overload!!!

Just a question, roughly how many levels does the game have? I am in the middle of a platform game and wondering roughly the number I should aim for.
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Post » Mon Apr 07, 2014 3:11 am

@rekjl probably will have 50-60 levels. What you should aim for depends hugely on your scope, the length of the levels, etc.
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Post » Mon Apr 07, 2014 3:27 am

Thanks for sharing that sqiddster! I have 51 levels....somehow I feel that it is not long enough.....haha maybe because I know all the solutions and how to get past it quick. I think I will stick to it, and finish the graphics to complete the game than see how it fares.

Best of luck to your game.....a game as interesting and cool as yours, with just a bit of luck could be the next big thing! Rooting for you!
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Post » Sat Apr 19, 2014 4:54 pm

@sqiddster how did you manage to create that screen resolution option? Does it somehow work by changing the canvas size and layout scale? Anyways the game looks amazing and plays very smooth.
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Post » Sat Apr 19, 2014 5:08 pm

@nemo It changes the layout scale and canvas size while using 'low quality' fullscreen scaling. Currently it doesn't work for preset resolutions higher than the 'base' window size (i.e. layout scale of 1, in Airscape that's 1366*768) but other than that it seems to work pretty well.

It's pretty simple to do, just set your layout scale to 'NewCanvasWIdth / OriginalCanvasWidth'
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Post » Mon Apr 21, 2014 5:56 pm

@sqiddster I have hard times making it work with the layout scale. I have lot of layers with 0 scale rate and I think that makes it hard for me to use layout scale. I'm, sure I will figure it out eventually.
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Post » Mon Apr 21, 2014 5:59 pm

Nice, can't wait to buy the final release!
Create HTML5 games
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Post » Mon Apr 21, 2014 6:13 pm

@nemo ahh, yeah, I don't think it works if you have layers with a scale rate other than 1.
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Post » Tue Apr 22, 2014 6:49 pm

Found a bug on 1.1.0
Image
Missile doesn't block the laser.
Also the orbs still don't always show correctly on the map.

Also waiting the release!
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