Alex the Alligator demo

Show us your works in progress and request feedback

Post » Wed May 07, 2014 5:29 pm

Hello,
This is the "Alex the Alligator 4" demo.

Alex 4 is an old pc game from "free lunch design" maked with Allegro library.

I made this demo to see if it was possible to do this with C2, and the result is quite succeeded.

Image

Image

Image


Control :

- arrows to move Alex
- "espace" to jump , and hold the jump to super jump when you hit an enemi

For the moment, there are only 5 lvls.

Waiting for your feedbacks.

thks :)

Alex The Alligator Demo
B
38
S
13
G
4
Posts: 152
Reputation: 5,142

Post » Thu May 08, 2014 6:38 pm

@anata
Nice work, brings back good memories :D
Can you give me some pointers/tutorials about the jumping (hold the button to jump higher and jump after you squash an enemy) :?:
B
49
S
15
G
6
Posts: 534
Reputation: 7,195

Post » Thu May 08, 2014 8:00 pm

That's really good so far! Entertained me and child friendly. Not much needs to be improved but maybe a tutorial level to begin with to learn the mechanics of the game. If possible different landscapes as you get further into the game and maybe an map which shows where you are. All in all, keep up the great work man!
B
5
Posts: 3
Reputation: 231

Post » Thu May 08, 2014 9:53 pm

Great job!, I used to play this a lot back in the day. It plays almost exactly as the original, so perhaps you could add your own maps or even new enemies
B
8
S
4
Posts: 120
Reputation: 1,266

Post » Fri May 09, 2014 2:45 am

TheConzaDenman wrote:That's really good so far! Entertained me and child friendly. Not much needs to be improved but maybe a tutorial level to begin with to learn the mechanics of the game. If possible different landscapes as you get further into the game and maybe an map which shows where you are. All in all, keep up the great work man!


I thought it was pretty clear. What "mechanic" did you need explained?
B
33
S
9
G
3
Posts: 493
Reputation: 4,042

Post » Fri May 09, 2014 1:17 pm

New version , 1.06 , with some bugs fixed.

thks all.

Controls are pretty basic, and I don't think adding a tutorial for the game mechanics ^__^

@TGeorgeMihai
For the jump, I use a small sprite foot.
When i am "In falling" and spritefoot collide an enemy , i put a "Vector Y" to -200 for a mini jump :D

And for the higher jump , same think , but included a "Keyboard -> Espace is down" and "Vector Y" to -800.
All "Vector Y" are relative to gravity.


@TheConzaDenman and @Derqs
For now, I try to be pretty faithful to the original


--------------------------------
The next step will be the first level with the boss, and then continue with other levels
B
38
S
13
G
4
Posts: 152
Reputation: 5,142

Post » Sat May 10, 2014 3:56 pm

alvarop wrote:
TheConzaDenman wrote:That's really good so far! Entertained me and child friendly. Not much needs to be improved but maybe a tutorial level to begin with to learn the mechanics of the game. If possible different landscapes as you get further into the game and maybe an map which shows where you are. All in all, keep up the great work man!


I thought it was pretty clear. What "mechanic" did you need explained?


When there was the glass blocks, I had no clue how to break them to get to the stars. Guess that was just me then haha.
B
5
Posts: 3
Reputation: 231

Post » Sat May 10, 2014 8:07 pm

Nice work.
B
155
S
27
G
17
Posts: 910
Reputation: 32,522

Post » Sun May 11, 2014 5:05 pm

New version , 1.07
-- some bugs fixed.
-- First Boss
-- New level after the boss
B
38
S
13
G
4
Posts: 152
Reputation: 5,142

Post » Sun May 11, 2014 5:28 pm

Your characters are all floating in the air.
ImageImageImage
B
71
S
21
G
230
Posts: 3,688
Reputation: 128,847

Next

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest