Alex's Grappling Hook (Templates)

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Post » Sun Nov 16, 2014 11:48 pm



Alex's Grappling Hook — Now for sale in the Scirra Store!
https://www.scirra.com/store/royalty-free-game-templates/alexs-grappling-hook-480

This is a grappling hook. You attach to a wall, and swing around as shown in the video. It uses construct 2's physics behavior. Also included is an article on how it is implemented. You should be able to incorporate it into your own games.



Use this topic to leave comments, ask questions and talk about Alex's Grappling Hook
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Post » Tue Nov 25, 2014 11:14 pm

Grappling hook has been updated! Now works extremely well, along with the ability to adjust length of grappling hook. You can also set a global variable if you want the grapple hook to remain stiff when swinging upside down. You can also walk on floor while grapple is hooked.
http://youtu.be/1gsTUfi_ma0
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Post » Tue Nov 25, 2014 11:39 pm

what sorcery is this!? :D no custom plugin/behaviour?
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Post » Tue Nov 25, 2014 11:56 pm

mrlight234 wrote:what sorcery is this!? :D no custom plugin/behaviour?


No custom plugins/bahaviours. Just the standard stuff Construct 2 comes with. :)
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Post » Tue Jul 28, 2015 2:13 pm

have a demo?
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Post » Tue Jul 28, 2015 2:16 pm

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Post » Tue Jul 28, 2015 2:46 pm


The grappling hook in that one is more wiggly and chaotic because it consists of numerous linked objects to simulate the rope.
In this one, the rope is more predictable, allowing more control over the character while using the grappling hook.
This one has more complicated events related to the grappling hook.
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Post » Mon Dec 21, 2015 10:35 pm

Just bought this, and I must say I'm very disappointed in my purchase.

Sure, it looks good, but I thought the whole point of selling these little templates separately allowed people to easily drop the code into their games. Instead I have approximately 150 events that are completely wasteful. The time I could spend figuring out how to clean this up and reverse engineer it, I could have spent developing my own system.

Why such dirty code? You don't even tell users the controls.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Mon Dec 21, 2015 10:47 pm

@AnD4D , I would have made it better if construct2 didn't have certain quirks about how it handles things. If you figure out a better way to accomplish the same results, then you're probably a better programmer than I am. Construct2 doesn't really help in regards to implementing stuff from one project into another. So if you're going to do that, you'll have to learn how to do it regardless of what you intend to implement. It's not that difficult to do.
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Post » Tue Dec 22, 2015 12:43 am

:? i am lost
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