Alex's Platformer Template (Templates)

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Post » Sat Oct 25, 2014 5:36 pm

v1.2 works with latest Construct2 (tested on r206)!


Alex's Platformer Template — Now for sale in the Scirra Store!
https://www.scirra.com/store/royalty-fr ... mplate-406

Platformer Movement TemplateIncludes features:rope grab, climb, slide, dropledge hang, climb, dropwall jump, slideanimations that correlate to all these actions.Easy rope creation (just place one object "alexropeOrigin" that has instance variables for number of rope segments, length, slippery boolean(if rope should be slippery), etc).Also add "alexropeEnd" objects if you want the end of the rope attached, and match the rope instance variable to the ropeID instance variable that is set in the alexropeOrigin object.UpdatesBuyers will be allowed free access to any new versions of this product.

Use this topic to leave comments, ask questions and talk about Alex's Platformer Template
Last edited by Prominent on Thu Jun 18, 2015 5:14 pm, edited 1 time in total.
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Post » Fri Nov 14, 2014 6:31 pm

Image
Update to the template is now approved/available!
Image
http://youtu.be/8K90nH7_oeM
I fixed a couple bugs from previous version. Also included a grappling hook. The grappling hook is simple, and more of an experimental feature at the moment.

The big addition is that now the player can now shoot projectiles and there are animation states that go along with them.
current projectile types:
  • single shot,
  • bouncy,
  • laser,
  • instant,
  • arced,
  • boomerang,
  • flamethrower
These can be enabled/disabled, and player can cycle through them, etc.
also with option of shooting towards mouse (360 degrees), or restricted to 45 degrees via keyboard/buttons.

Next, I plan to work on implementing simple enemy types that you'll be able to shoot.
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Post » Tue Feb 03, 2015 12:57 pm

Does this come with the same grappling hook that is available as Alex's Grappling Hook?
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Post » Tue Feb 03, 2015 3:31 pm

Zebbi wrote:Does this come with the same grappling hook that is available as Alex's Grappling Hook?

@Zebbi , no, the grappling hook in the grappling hook template works differently. The grappling hook template is more straight looking and doesn't rely on as many physics objects. It allows more predictable swinging results in my opinion.
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Post » Wed Feb 04, 2015 1:08 pm

Excellent, thanks for the clarification!
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Post » Mon Feb 09, 2015 7:35 pm

that swing on the rope looks COOL 8-)
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Post » Tue Feb 17, 2015 4:12 pm

http://a.pomf.se/cnlmie.png

Anyone else getting this error?
Is it something that the seller can fix or is it to do with C2 update 197.

Both the version I have built my game on top and the original untouched version is giving me this.
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Post » Tue Feb 17, 2015 5:45 pm

@Discmach , I would first check to see if the project is still using the same physics engine (box2d web), by checking the project settings. I haven't updated to the 197 yet. The issue would have to be with construct2 since the platform template doesn't use any third party extensions. So if it is using the correct physics engine, then I would show the error message to scirra and hopefully they will fix it.
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Post » Tue Feb 17, 2015 5:49 pm

maybe @Ashley can give us some information on this?
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Post » Tue Feb 17, 2015 11:58 pm

I can't help unless you post a bug report following all the guidelines.
Scirra Founder
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