Alien Escape Demo

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Post » Thu Mar 17, 2011 6:22 pm


[url:1ch7r7lo]http://dl.dropbox.com/u/7658043/AlienEscape.zip[/url:1ch7r7lo]
Made this demo a few months ago.I will change the sprites/music/sfx once i get started on this project again.I used this game as a test for another project that i was working on.The demo is quite large as i used HQ Textures and Music.Note: The game takes a while to load on slow pc's.
Recommended : 2.8 Ghz Dual core ,1GB ram , 128 Meg GFX card.

Controls : Arrows to move , Use the mouse to rotate the turret , Left mouse button press :Shoot
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Post » Thu Mar 17, 2011 6:34 pm

you gonna put some dynamic lights on that?
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Post » Thu Mar 17, 2011 6:58 pm

@karshinkof : Great idea :D .Yes dynamic lights will look very nice indeed.Still have tons of stuff to do with this little demo (change gfx ,sounds,music,add lights to buggy,More aliens,more explosions
)The lists are endless :lol: .
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Post » Thu Mar 17, 2011 7:01 pm

The graphics are nice... nothing all that unique, but still nice.

The controls are too loose, though. Does the car slide around so much because the terrain is sand? Will you have more precise control on different maps that have asphalt?

(the game stopped progressing once I reached 14 kills... but that's intentional, right?)

It's a demo so I shouldn't nitpick too much, since the whole point of a demo is just to give a basic idea of what the final product will be.

Good luck! 8)
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Post » Thu Mar 17, 2011 7:21 pm

Thank you Caspis.As for your questions : 1.The controls will vary on the type of ground loose gravel and ice will have the buggy skid more,asphalt will be more forgiving.
2.Yes i toned down the aliens a bit there where over 100 if them at the beginning but i toned it down for the demo.
Im still changing the graphics by using my own 3d models etc...Plus the stages will have more of an organic look to it once im done with all the drawing ,modelling stuff.The Aliens will also look and act very differently as opposed to the demo.

But im taking my time with this game.Drawing creatures and tanks etc...isn't easy.And Creating 3d models to render them to 2d sprites is definitely not a walk in the park either.Once im done with everything i will post some screenshots and some Concept art pics of the game.
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Post » Thu Mar 17, 2011 8:54 pm

[quote="DravenX":164i38hp]But im taking my time with this game.Drawing creatures and tanks etc...isn't easy.And Creating 3d models to render them to 2d sprites is definitely not a walk in the park either.Once im done with everything i will post some screenshots and some Concept art pics of the game.[/quote:164i38hp]

If you have no specific deadline for making this game then please just take your time and don't feel like you need to rush. So far the most complete games from Construct have been 2d platformers (there is NOTHING wrong with that!) so a racing /assault type game would be a nice addition to the list of what Construct can do. 8)
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