All New Animations!

Show us your works in progress and request feedback

Post » Mon Dec 22, 2014 5:06 am

Game is coming along nicely. the concept is working, and in a rough form. In the process of making art, animating and getting things finalized.
As the game becomes presentable and working I will post more of the gameplay.
until then, enjoy sneak peaks of art and animations!

Feedback would be greatly appreciated. Here, or on the videos.
Mostly, I just enjoy feedback to help make things the best they can be.

UPDATE: All new and improved animations!
https://www.youtube.com/watch?v=8BoVcro ... e=youtu.be
Check out the skeletons new and improved walk cycle among other things!

(compare the above video with this!) http://youtu.be/BP3iS_itlOM

Animation workflow/idle animation OLD
http://youtu.be/VLPvPZpgGPU
This is a long video(about an hour) simply me putting together a character and animation.

skeleton animation(s) OLD
http://youtu.be/BP3iS_itlOM


Next to be animated:
Tree-death
Dragon
Main guy
Some other stuff

Completed!?
Skeleton
Slime
Bat
Bits and pieces
Last edited by Tylermon on Wed Jan 14, 2015 6:10 am, edited 2 times in total.
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Post » Tue Dec 23, 2014 9:24 pm

Your skeleton animation looks cool :) What software are you using ? Im asking because i never seen that before
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Post » Wed Dec 24, 2014 1:48 am

Glad you enjoy the skeleton! I am very happy with it.

Art is made in photoshop, and animated in spriter.
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Post » Wed Dec 24, 2014 5:19 am

WOW very very nice!! Itching to try out Spriter.
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Post » Mon Jan 12, 2015 2:07 am

Image

I will be animating this soon.
Currently finishing some other animations and re-doing my previous walk cycles. Turns out after doing a few walk cycles I have gotten better with them :)

Slime
Bat
and Skeleton
are all mostly done! Will make a video showing the animations soon.

I have a tree and the dragon in the works. Dragon will be tricky, tree might be done for the video.
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Post » Wed Jan 14, 2015 6:17 am

New update with all new animations.

https://www.youtube.com/watch?v=8BoVcro ... e=youtu.be

One of a couple big changes I made was on the skeleton walk animation, otherwise enjoy the new things.
As always, feedback is appreciated.
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Post » Wed Jan 14, 2015 9:58 am

Very nice work with spriter, But i don't like the die animation to be fade out.
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Post » Wed Jan 14, 2015 10:02 am

Gotta agree with A0Nasser - that fade out, the way it reveals all the parts just ruins it a bit. It would probably work coupled with some particles or if they just kinda POOF stretch a little bigger and then go thin and scale down to nothing.
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Post » Wed Jan 14, 2015 10:15 am

Looks good. I like the skeleton especially.

A few bits of feedback.
-The blob attack could be improved as right now it looks like an excited puppy jumping up and down. You could make it form spikes as it jumps, or perhaps turn it into a ball an get it to strike faster.
-I would change the position the flying eye attacks, as right now it looks like the hero is getting head.
-Your fade animations need a bit of tinkering as the all the parts are clearly seen individually. This is because when you overlap two transparent textures that point is not as transparent. The easiest way to fix it is by swapping out the animation on the final frame with one sprite, then fade that.

Good work though! Keep it up!
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Post » Wed Jan 14, 2015 11:19 am

@A0Nasser
@Somebody
Yeah the fade was actually put in last second simply to demo the animations. I will most likely control how the sprites disappear within spriter, and use a timer to delete them. Still playing around with it. I like the idea of a single sprite to possibly fade.

@TheWyrm
I don't have proper collision boxes set up yet, I should be able to raise the bat creature up after proper collision detection is place. I guess for the moment our hero is hmmm I was going to say enjoying himself....but I think he might prefer things other than one eyed bat things, I guess that's the best my game world has to offer him so far haha x.x the poor guy.

I will take another look at the slime and see what I might change to look more of an attack, but it in particular might stay. The slime is intended to be incredibly weak and useless. It is short lived as far as gameplay is concerned xD

Thanks everyone for feedback!
going to be tweaking the animations a bit, and hopefully getting a working demo online.

Has anyone used the action points or effects etc in spriter? Would be interesting to know if those work or are worth using for collisions and attacks and such. Same for sounds within spriter.

Related to sounds I have none.... Are there good resources available online? Free or for purchase. Or if any composers might need a commission....I will need sounds at some point.
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