[Alpha gameplay] Avoid'em

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Post » Fri May 02, 2014 7:49 pm

Hi,
I'd like to know your opinion about gameplay of my simple game.
It's only at alpha gameplay stage (or prototype). There's 10 test levels at the moment.
Move with arrow keys or WASD. The "tutorial" is written on the floor.

Play online (actual version):
version 0.0.2 - https://dl.dropboxusercontent.com/u/17601731/games/avoidem/v02/index.html
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(Changelog: https://www.scirra.com/forum/viewtopic.php?f=180&t=103816&p=786945#p786945)

Old versions:
version 0.0.1 - https://dl.dropboxusercontent.com/u/17601731/games/avoidem/v01/index.html
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1. What do you think about the gameplay?
2. Did you enjoyed playing it or got frustrated / bored?
3. What would you change?

Thanks
Last edited by tecbug on Mon May 26, 2014 5:10 pm, edited 1 time in total.
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Post » Fri May 02, 2014 10:51 pm

Good clean look. Mildly entertaining game play. The levels are simple but require some finger agility and can get very difficult if built correctly. I would say you have a good start here. Keep it going.

As for question #3, I would like to see a score window after the level. Maybe you could display how many tries it took to complete. Perhaps time the player and give them a score out of 3 stars for how fast they got through it. Players like to know how they stack up and displaying a score upon completion will inspire them to keep playing.
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Post » Sat May 03, 2014 12:44 pm

I played all the levels... which means it's good! +Music, +Sfx, +even more gameplay elements and you are in good shape :)

Maybe add time pressure? Even more mechanics? It will begin to feel like game "N". Level editor in the future as well?

Or maybe some other mechanic that will change it alltogether to make it unique?

Anyway, it's good even as it is now, just add sfx&music :) Congrats.
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Post » Sat May 10, 2014 8:11 pm

Nice work.
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Post » Mon May 26, 2014 5:08 pm

Thank you for answers.
Of course there will be rewards, bonuses (time slowdown, ability to desroy enemies, collectables magnet etc.), points and more mechanics (traps, doors, keys, holes etc.).
I'm not planning level editor for now. Maybe after v.1.0.0 :)

Updated the game. Changes:
- changed background and walls texture
- added shadows - limited visibility (you can't see what's behind walls)
- changed order of some levels
- added 2 new levels
- added HUD (time and collectables left)
- added time limit (not sure about it)
- teleporters (portals) now works both directions
- added WASD controls (arrow keys remain active also)
- changed choke-points in some levels

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Link to version 0.0.2:
https://dl.dropboxusercontent.com/u/17601731/games/avoidem/v02/index.html
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Post » Sat May 31, 2014 12:31 pm

FUNNNNNNNNNNNNNNNNNNNNNNNN!!!!!!!!!!! :)
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

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ALLMarkMade Designs
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Post » Thu Jul 02, 2015 9:18 pm

The game has evolved into Mooch.
It has now hand crafted graphics, darker mood and main character :)
Controls changed to WASD + mouse or gamepad.
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Check out Mooch on the Steam Greenlight for more details, story, artworks, map examples and feature list:
http://steamcommunity.com/sharedfiles/f ... =472275197
We've reached top 50 in 2 days :)
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Post » Sun Jul 05, 2015 8:39 am

That's quite an evolution, great job :)
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Post » Mon Jul 06, 2015 7:05 am

Nice improvements! Looking good. Nice dark feeling to it!
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Mon Sep 21, 2015 2:29 pm

Game is available on Steam:
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Steam link: http://store.steampowered.com/app/398460
Get it now! :D
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