[Alpha] Warriors of Belirium, a classic RPG for the PC

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Post » Fri Apr 11, 2014 10:59 am

Hi there,

I just want to happily announce that my game, Warriors of Belirium, is finally reached alpha stage! this game is an action RPG set in a war between two kingdoms, Altiria and Belirium. Players will play as mercenary hired by Belirium in their fight against Altiria.

This game features action battle system, no random battles, side quests, and more. For now the game still have a lot of features missing and a few bugs here and there, but for the most part it is playable.

a few screenshots:
screenshot_1.png


exploration-4.png


screenshot_4.png


the game is hosted on itch.io here: http://daggio.itch.io/warriors-of-belirium

please have a look. Feedbacks are appreciated, thanks!
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Post » Sat Apr 12, 2014 1:32 am

Good so far! What do you plan on releasing it for?
Last edited by KartMaster777 on Thu Apr 17, 2014 9:38 pm, edited 1 time in total.
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Post » Wed Apr 16, 2014 3:57 am

@KartMaster777 : thanks :D, It is for Windows, Mac OS, and Linux. It's still the alpha phase for now, you can click the itch.io link up there to support the development of the game :D
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Post » Wed Apr 16, 2014 7:33 pm

How long did that take you to make?
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Post » Thu Apr 17, 2014 6:17 am

@KartMaster777 : let's see... it's about 5 months now.
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Post » Thu Apr 17, 2014 7:27 am

Judging from the screenshots, You can put more effort into graphics. It can be as minimalisic as it is, but definitely need re-thinking on colors. Reduce spaces between letters, it is hard to read right now.
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Post » Thu Apr 17, 2014 11:17 am

coming from a programming as basic skill, it's difficult for me to come up with the "right" colours. If you have any suggestions I'd really appreciate it :D
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Post » Thu Apr 17, 2014 12:16 pm

My only suggestion would be - get inspired by minimalistic pixel art / computer graphic. On the programing aspect, this may be useful https://kuler.adobe.com/create/color-wheel/
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Post » Thu Apr 17, 2014 2:49 pm

In that last screenshot, it would help a lot to move the text a bit. Have the text on buttons like "shop" and "quest" be in the center of the button, and for the main text in the brown area, leave some space around the edges so the text does not hit the sides of the brown box.

In regards to colors, if you look at some older classic 2d games that are similar to yours, maybe you can get some ideas for pleasing color palettes. If you are not sure what to look for, maybe I can post some examples.

I hope that helps.
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