Alternative ideas for "no collision" tiles?

Discussion and feedback on Construct 2

Post » Tue Jun 14, 2016 5:33 pm

I don't want to mess around with designing two different tilemaps for collisions and non collisions, are there any alternative ways around this, like using the event sheet to replace certain tile indexes with non collision versions?
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Post » Tue Jun 14, 2016 9:41 pm

This topic might help:
viewtopic.php?f=147&t=168371&p=1013808&hilit=Tilemap#p1013808
It has a capx that separates the decoration tiles into a second tilemap with events.
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Post » Tue Jun 14, 2016 10:17 pm

R0J0hound wrote:This topic might help:
viewtopic.php?f=147&t=168371&p=1013808&hilit=Tilemap#p1013808
It has a capx that separates the decoration tiles into a second tilemap with events.

Wow, so the events basically duplicate the tilemap on load and clears off any that aren't solid?
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Post » Tue Jun 14, 2016 11:13 pm

That's pretty cool but I recommend using a sprite object instead of tiles so you don't have 2 families to check collisions with (solid tilemaps & solid sprites).
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Post » Wed Jun 15, 2016 5:55 pm

Tokinsom wrote:That's pretty cool but I recommend using a sprite object instead of tiles so you don't have 2 families to check collisions with (solid tilemaps & solid sprites).

But painting tiles is so much fun! :D
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