I currently have a puzzle game on the arcade "Hexzul" play here or (http://www.scirra.com/arcade/addicting-puzzle-games/3478/hexzul), try it out (you might like it!). I'm hoping to eventually release the game on mobile devices (both phones and tablets).
I'm currently using a 1024 x 670 animation (x17 frames) to get the effect of the tunnel, but I realize this may be quite heavy on memory so I'm looking for a better way to do this.
I've read various threads which discuss ways to fake an animation or effect, to help keep memory usage to a minimum (although they don't usually go into too much detail).
I'm still pretty new to all of this, and I'm just not sure what my options are. So I was wondering if one of you lovely people could offer some advice on how I might be able to get the same result, by using one of these "fake" methods. I've spent a couple of days looking through the forum, but haven't found anything that resembles my problem (although I could've just been looking in the wrong places!).
I wouldn't want the game to change too much, so it'd need to provide a similar result to my current option, but I'd be really grateful for any help / advice anyone could offer.
Thank you in advance.