Always set object flat

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Post » Fri Jul 18, 2014 9:59 pm

I know this is a physics question, but I can't quite figure it out. I drew a picture of what I'd like to do.

The trianlge is also AI. SO I gave it bullet motion to move it at the angle it's launched from the spawner. The triangle has physics I just want it to always lay flat instead of on its point no matter the angle of the platform. Oh yeah I gave it platform behavior too or else it kept falling through.
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Last edited by Stone-4 on Fri Jul 18, 2014 10:05 pm, edited 1 time in total.
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Post » Fri Jul 18, 2014 10:05 pm

mixing physics with other behaviours gives unexpected effects..
Either use physics or fake physics using other behaviours..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Fri Jul 18, 2014 10:08 pm

@LittleStain

Can I use platform and physics?
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Post » Fri Jul 18, 2014 10:12 pm

It is always better just to use physics..
You can try any combination you want, but the physics engine is quite different from the other behaviours and they sometimes don't interact the way you'd expect them to..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Fri Jul 18, 2014 10:30 pm

Thanks you were right. It is acting perfect now with just physics.
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