Am I the only one troubled with music in game development?

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Post » Fri Jan 23, 2009 10:02 am

Thanks for the advice everyone. I looked at another topic and found a useful 8-bit sound effects program called sfxr. After that I decided I wanted my game to have 8-bit music! So I googled and after a while and found a program called FamiTracker. Took a while to get used to but I ended up making some average (okay, mediocre...) tunes as placeholders for my game! There's just this charm to 8bit music which I love :)

[quote="shinkan":3hvugwty]you can try Rebirth for begining - gives you an idea how sequencer and drum-machines work
it' very easy soft and fun to use. - i spend many many night's using it few years ago
(until they reallesed Reason)

http://www.rebirthmuseum.com/ - heh they givin' it for free now.[/quote:3hvugwty]
Downloaded it and made something, but it'll take me a while to know what I'm actually doing. So many nobs...
[quote="megatronx":3hvugwty]If you never played any instrrument it might be hard to compose something decent. No knowladge is above expirience.[/quote:3hvugwty]
I was thinking of getting a guitar but I'll have to wait until after I finish school. I was never a big fan of music (though I love Michael Jackson) but I've always wanted an instrument.
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Post » Fri Jan 23, 2009 10:18 am

The guy that made sfxr also made a nice little tracker called musagi.
[url:1xp2l0te]http://www.cyd.liu.se/~tompe573/hp/project_musagi.html[/url:1xp2l0te]
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Post » Sat Jan 24, 2009 12:23 pm

There is an option nobody's mentioned yet - if you're lucky, you might be able to find someone with experience who can do the music specifically for your game. I guess the problem with doing games solo is that there's no way to do top-notch work on everything at once, unless you spend a few years learning about music, a few years on art, and then make the thing. :)

The Spirit Engine 2 has some of the best music I've heard in a game, and that was a one-man project - well, one guy working in MMF, and someone else doing the soundtrack.

(Some of those songs are online - check out 'A lost dream': http://www.syntesis.org/node/65)
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Post » Sat Jan 24, 2009 12:36 pm

um, but do a better job at riping Sqaresoft tho....
[url:1nmw8u6f]http://www.youtube.com/watch?v=4Ukr7RvBy0w[/url:1nmw8u6f]
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Post » Sat Jan 24, 2009 2:17 pm

Some upcoming composers are willing for their compositions to get used anywhere they can just to spread their work around and improve their portfolio. You could try finding a composer with some tracks online, and just ask them if you can use their work in your game with credits. (Make sure you tell them if it's a free project, or offer them royalties otherwise)
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Post » Sat Jan 24, 2009 9:31 pm

or you can ask me, do i want to do it? i should be all right with making 2, 3 tunes for you.
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Post » Sun Jan 25, 2009 3:15 am

[quote="megatronx":jt1of0va]or you can ask me, do i want to do it? i should be all right with making 2, 3 tunes for you.[/quote:jt1of0va]
Thanks for the offer, but it'll benefit me much more if I take the time to learn :)
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Post » Mon Jan 26, 2009 8:52 am

[code:163uw5hm]Thanks for the offer, but it'll benefit me much more if I take the time to learn :) [/code:163uw5hm]

that's the proper attitude :)
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Post » Mon Jan 26, 2009 1:20 pm

I'm actually trying to make a very basic music theory/composing tutorial right now. It was intended for the Tigsource forum, but I can post it here too. However, at the moment I have lost all inspiration so we'll see if it ever happens.
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Post » Mon Jan 26, 2009 1:27 pm

Cool, got anything on game music?
Heck even a march would be nice, well no umpa's or Sousa please. :wink:
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