Nice job on the movement of the character. He does seem really magical and floaty.
Just a few suggestions:
Make him move a little slower. If the object of the game is to avoid obstacles and pits and such, he's a little too zippy for that to be much of a challenge. If I move at just the right time in his "bounce," I can zip across the entire screen and avoid everything on the ground. Also, he bobs up and down kind of fast. Maybe he should cut down on the caffeine
Abdulah's little ghost trail is pretty sweet, but it's being made in front of him, which looks a little odd.
Perhaps a drag-and-drop feature as well as the "launch objects" feature? To add to that... when Abdulah has a hold on an object (like when the user is picking up a plank or a crate or something with the left mouse button held) then maybe he could rotate it left and right with a couple of additional key controls? Like he's, you know, manipulating it with the power of his mind. It would make placing objects easier I think, like making a bridge across a gap or something.
It might be interesting too to limit his field of influence, like if an object is too far away he can't pick it up or launch it. Maybe the player could tell where the area ends by the magic glow around the eye fading, or something. There could even be powerups (and power-downs?) to change his field of influence. Just a thought.
Nice demo, though. Keep it up!