I was wondering if anyone is capable of making an fx shader performing an ambient occlusion post process effect.
Basically, ambient occlusion is this:
What the shader should do is something like "desaturate the initial image, blur it, and output the image in multiply or adding blend i think, with an intensity", so more intensity less opacity and viceversa.
Would someone please make it for me, since i'm not able to do it?
And it can also be added to the Construct default FXs.
Thanks in advance.