SamRock wrote:fldr wrote:Hi,
today i started working on an isometric tower defense game, using the lovely assets by Kenney.
Didnt got much yet, only a map, some enemy walking the path and making sure everything has the wright z-order. Isometric game design is totally new to me and i had a hard time figuring everything out with this damn z-order and where to place the tiles
but anyway, you can see what i got here: http://fldr.de/tower3
That looks amazing!
Here is my Isometric Endless runner game
Video and Google Play link in my signature
Did you manage to raise the sprite when they walk over an elevated road like for instance the Bridge in your screenshot? How is that done?
Your game looks really cool, will try it out later
i didnt do the raising of the sprites on bridges and stuff yet, but i plan to do it like i did it with the corners, spawn invisible objects at keypoints and let the sprites change their movement angle when they collide with it