★ An Unnamed Cell ★ 【 Android 】【 HTML 】 Fast-paced Addicting

Show us your completed creations made in Construct 2

Post » Sat Dec 12, 2015 3:27 pm

Hi,

Just published my new game called An Unnamed Cell made using C2, compiled using Cocoon.io:

Download here: https://play.google.com/store/apps/details?id=com.unnamed.cell
*Update* Non-Android users can play here: https://www.scirra.com/arcade/strategy-games/an-unnamed-cell-4279

Image

Please provide your feedback below, and if you like it share your reviews on Play Store :) Thnx

Have fun!
Last edited by Hasan999 on Sun Dec 20, 2015 12:52 am, edited 3 times in total.
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Post » Fri Dec 18, 2015 6:08 pm

Hey guys...

I really need some feedback.. Please try it out, you may as well get addicted 8-)

Let me know if you want me to review/rate your new game, in return, if that helps :roll: lol.
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Post » Sat Dec 19, 2015 7:39 pm

Sorry, but i not have android. Try publish html5.
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Post » Sat Dec 19, 2015 7:59 pm

Yep, publishing to html5 will get you more views for sure. Plus instant feedback in the Arcade comments section here.
Brick by brick, stone by stone.
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Post » Sun Dec 20, 2015 12:48 am

@Paramonov, @Solomon Thanks guys... I just uploaded my game to Scirra Arcade!! :)

Now all non-Android users can play here: https://www.scirra.com/arcade/strategy-games/an-unnamed-cell-4279

Waiting for your feedback about the game-play, Have fun!
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Post » Sun Dec 20, 2015 9:41 am

Visually, it is very difficult to understand which cells no longer yours. I advise you to proceed as in Osmos: there is more than red cells, and less - blue.
But what about the dynamics - I didn't like, but it's a question of taste, not the gameplay, so do not worry. It is vital not enough super-bonus, in addition to time dilation.
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Post » Sun Dec 20, 2015 10:07 am

I like the idea and the music is nice, but for me it gets to fast to difficult. So it's more frustrating than challenging especially under mobil. The controls are more difficult and it gets way faster frustrating.
I would consider to make rounds or levels and raise the difficulty slower.
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