Analogue clock

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Post » Mon May 02, 2011 11:25 pm

I made a working analogue clock to put into a game. The event pic below says it all except that the hands have the rotate behaviour. It's not good enough by itself to be an actual clock app, but more suitable for adding interest to a room in a game.

Cap: [url:3iija8sx]http://www.box.net/shared/yo7uczi3cm[/url:3iija8sx]

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Post » Tue May 03, 2011 12:04 am

thats really good. and it works on your systems clock. i actually think its very cool. :D
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Post » Tue May 03, 2011 12:06 am

oh and can i siggest an idea instead of start of layout get time how bout every 0.001 milliseconds it updates the time. that way even if its in standby aorr whatever that its still getting the tim from your system.
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Post » Fri May 06, 2011 11:47 pm

humanoidshane, sorry, I missed your reply until now.

Yes, I could have it update the time every second, (1000 milliseconds - I think that's what you meant when you said 0.001ms).

Unfortunately though, the simplicity of the way it is now appeals to me too much to change it. Having the rotate behaviour do most of the work is something my mind can't resist. Stupid, I know.

I'll have a tinker and see if I can find some hack workaround.
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