Analyzing Audio for Lipsync

New releases and general discussions.

Post » Sat Feb 20, 2016 12:25 am

Is there a way to analyze the loaded audio, whether through Construct itself or plug-ins? Basically, I need to play an audio file and have the speech in that audio file control whether a character opens or closes their mouth. To do that, I decided that the game should analyze the audio file every frame and check its current amplitude (NOTE: This has nothing to do with the controllable volume level in the game itself). If the amplitude's higher or equal to a certain number, then the character would have opened their mouth. If the amplitude is below that number, then the character would have closed their mouth. So, is there a way to do it? If it can't be done through Construct itself, is there a plug-in, that could have the needed features?
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