I was wondering how big of a task it'd be to allow changing the Anchor behavior's attributes midgame? Like say if I wanted to position a dialogue box according to the player's position on the screen, but still allow for scaling the dialogue box in Fullscreen (Scale) mode. I know you're busy, but I think it'd be very helpful for those of us trying to make dynamic dialogue systems without having to make a number of different objects of the "same" thing.
If it's too much to ask right now, that's cool, you're still the best. But it'd be quite useful I think. Just a thought that came to mind after R0J0hound solved my HUD problem.TL222012-02-14 01:28:53