Ancient Axes: Heroes on Paper

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The perfect way to create custom characters and animations in the style and proportions reminiscent of classic RPGs.
  • Hey! We've just released the "Mini Book" for Ancient Axes: Heroes on Paper on the Scirra Arcade! Control two heroes at once to slay monsters and finish an epic story.

    Play it in the Scirra Arcade: scirra.com/arcade/action/2208/ancient-axes-heroes-on-paper-mini-book

    We're attempting to bring a bigger version of the game to the OUYA (http://www.ouya.tv/) (as a launch title no less), and later to Windows, Mac, & Linux. We hope to create an action-packed puzzler for solo players or an action-stuffed thrill ride for 2-4 players. We're trying bring back the successful couch and arcade co-op from the lost 1980's legends like Gauntlet and Teenage Mutant Ninja Turtles, and at the same time inject some unique paper-style art influenced from the likes of the Paper Mario series.

    To do this, we have launched a Kickstarter. This will help us grab the full version of Construct 2, but it will also show us that people actually want to play the game. <img src="smileys/smiley1.gif" border="0" align="middle" /> The more excitement there is for the game (the better the Kickstarter does), the more we can put into the title.

    The Kickstarter (only $1 for the full game!): ancientaxes.com

    Other ways you can help: Help us with our chance to win the #myouyagame contest (early developer's console!) by retweeting this tweet: twitter.com/planet_io/status/274969172633591809

    This will obviously help us make sure Construct 2 works well with OUYA. <img src="smileys/smiley2.gif" border="0" align="middle" /> If we can grab a dev console, we'll make sure to let everyone know what Construct 2 games look like on an OUYA!

    You can also follow us on Facebook: facebook.com/planetio

    or Twitter: twitter.com/planet_io

    or on our official site: planetio.net

    So, why Construct 2? I first started using it just to create a concept - but the engine proved to be powerful than I initially thought. It looks like it will take us pretty far. <img src="smileys/smiley4.gif" border="0" align="middle" /> Thankfully, C2 is pretty open ended, so if we get stuck, we can just add some Javascript. Will it work with OUYA? Well, it works with Android, so it should! If we get a developer's console we'll let you know ASAP - otherwise, we'll let you know early next year how it performs with the OUYA dev kit!

    The first thing that impressed me about Construct 2 is something really simple... it was the very smooth 8-directional movement. Getting something like that just right means a lot. Of course how very simple it was to put a full project together was also fantastic. The lifetime license was another big factor (pretty rare in game development).

    So, any questions? Wondering how I did something in the game? Feedback? Other words you can't help but say? I welcome a discussion. <img src="smileys/smiley2.gif" border="0" align="middle" />

    -Dan J. and the rest of Planet Io

    <img src="https://s3.amazonaws.com/ksr/assets/000/296/221/65f090ef9165b18d59f08b22f5f5dc42_large.png" border="0" />

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  • Really nice bro like it, when my buddy is over Christmas i will get him on this as well as we were lifelong gauntlet fans on the spectrum we will love this

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