ANDROID | Bit And Run

Show us your completed creations made in Construct 2

Post » Tue Nov 25, 2014 10:33 am

Namnlös.png


https://play.google.com/store/apps/details?id=com.onemanappz.bitandrun

Hi.

My new game Bit And Run is now available on Google Play. Also coming for iOS soon.

Please try it out and tell me what you think and how it runs. And if you have any suggestions on what I can do to make it more fun do not hesitate to tell me :D

Search for "Bitandrun" in one word to find it straight away until googles listings gets better :P
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Last edited by Anonnymitet on Wed Nov 26, 2014 9:49 am, edited 1 time in total.
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Post » Tue Nov 25, 2014 3:51 pm

Hi @Anonnymitet

I went to the play store on my phone and typed bit and run - it didn't list your game but suggested I may have mistyped "hit and run"

2 apps were listed: "Temple Run" and "Run"

I clicked on more and looked through the list of 250 games that came up - yours was the very last one!

I don't know if this is something you can optimise at all but just thought I'd let you know.

Then I saw that I needed to disclose my wifi connection information to play the game (as well as accept the in-app purchase option) and thought that would put quite a few people off - including myself - for a game and developer I do not yet know.

I don't wish to discourage you but thought the frank feedback would be more helpful than not commenting at all.

All the best with your game.
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Post » Tue Nov 25, 2014 5:21 pm

Downloaded and played your game

Like the game although it seems a little too hard to me

When the police cars appear the controls are not responsive enough to avoid them, it is often luck if you miss them.

I would suggest either making the car more responsive or zooming the view out slightly to give you slightly more time to respond.
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Post » Tue Nov 25, 2014 7:53 pm

@hundredfold Thank you. Great feedback :) I know about the listing problem. I had the same problem with all my apps. It takes some time for google play to find them and eventually they'll list first when you search for the full app name. If you search for "bitandrun" in one word it will be the only hit :P

I have a game called Kim Jong Run and it was also really hard to find in the beginning even if you wrote "kim jong run". But now it's one of the first games you'll see by just searching for "kim jong". :)

I know about the permissions but they are pretty standard on every app nowadays so not much you can do about them as I have to have something in the game to make some kind of income. The average user won't even look at the permissions before installing so that isn't a big problem for us mobile developers. I hate to put ads in games but people won't pay for a mobile app anymore if you don't have a well known title. So a dev has to do what a dev has to do ;) At least I try to make my ads as discrete as possible.

I made this game in a couple of hours just for fun and it is just a part of my learning process. So I really appreciate you being honest so I can get better when I'm finally ready for my first big project :)


@DarthCrusher Haha, I totally agree. I'm the developer of the game and my record is 21 so its way way way to hard :P Usually I become so good at my own games so I don't understand how hard they are for others. But this time I do understand.

So I'm actually updating it right now to make it easier so you actually have a chance to unlock some new cars, hehe.
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Post » Tue Nov 25, 2014 8:05 pm

@Anonnymitet

Look forward to the update my record is 11
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Post » Tue Nov 25, 2014 8:55 pm

@Anonnymitet - thanks for receiving the feedback as it was intended. I hope it goes well.

Did your other game only take a couple of hours to develop too? Is it generating much income now?
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Post » Tue Nov 25, 2014 10:44 pm

@hundredfold Thank you, me too :)

Most of my games are made in one day except Kim Jong Run wich took me a full weekend to make. I like to work fast and by making many casual games a learn alot. But even if I work fast I try to keep the quality of the games up so they don't end up feeling rushed and broken.

I haven't even tried to market my apps because they are mostly made for my own practice. So most of them are totally free without ads or anything. I just put ads in there sometimes to learn the process for future apps :) So the answer is no. I make a couple of bucks a day wich is pretty good for the few downloads my games have because my total lack of marketing x)

Have you published anything on mobile?
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Post » Tue Nov 25, 2014 11:24 pm

@Anonnymitet no, I'm quite new to this. I downloaded Construct 2 to see if I can use it to develop an educational product that I'm hoping to sell either in the app stores or directly from a website. I think it's a very different model from what most people are doing here, and requires a fair bit of development - but a couple of bucks a day of residual income is actually very good if you can turn your products out so quickly, after all you do the 'work' once and then get paid over and over for perhaps many years.
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Post » Wed Nov 26, 2014 6:56 am

@Anonnymitet
Downloaded your update and its a lot better

You now feel that its your fault when you crash not just a random incident

Nice game
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Post » Wed Nov 26, 2014 9:37 am

@hundredfold Sounds interesting. I think you can do almost anything with construct 2 and I believe it will be perfect for your project. So best of luck with that :)


@DarthCrusher Great. Glad the tweaks improved the gameplay. I'll keep adding stuff and make adjustments here and there. So thank you for your feedback :D
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