Android build in C3 working on Google Play?

Post » Thu May 25, 2017 12:06 pm

Hi. Did anyone already test if the new build feature apk's work on Google Play store? Would be great if you could just upload the built file instead of using the project to manually build it in Intel XDK or other services. :)
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Post » Thu May 25, 2017 12:57 pm

Well when I was making it I published a couple of APK's via the alpha channel for testing. Provided you've signed the APK correctly it should be fine :)
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Post » Fri May 26, 2017 4:59 pm

So it does not work if I just use the signing in the C3 build menu? The dev Center showed a hint about a new signing method in play store. I used Intel XDK in the past. Do I need to sign it manually now?
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Post » Sat May 27, 2017 8:54 pm

Currently the build options are debug and unsigned. You can get the unsigned apk and then sign it yourself (you don't need intel xdk for this, and in fact xdk is moving away from android altogether), or you can wait a little bit for the update thats coming which will let you sign the apk as a third option in the c3 build menu.
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Post » Sat May 27, 2017 10:20 pm

This is an error I got when building an app for android:
"Build Failed!
exceeded maximum project size"

Did anyone else get this error??

I didn't think my app was that big......
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Post » Sun May 28, 2017 4:48 am

@draganviper I thought "release build" is the signed build. I have 4 options when building for Android: none, project only, debug build, release build.
Would be great if you don't have to do this or other extra steps. :)

@STARTECHSTUDIOS How big is it?
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Post » Wed May 31, 2017 3:52 pm

@Bl4ckSh33p we don't have any signing enabled at the moment, all builds are returned in unsigned.

Debug builds can be installed on a device manually as is, and can be linked to a debugger ( not C3's debugger at the moment ).
Release builds must be signed before they can be used, and should be used for publishing to the store.

@STARTECHSTUDIOS

We have some size limits in place at the moment to protect the server from being overloaded, these are likely to be adjusted when we understand our system limits better but at the moment they are 40mb ( compressed ) 100mb uncompressed. If we start getting higher than this we might have to look into implementing APK expansion files for the runtime, as the play store has a APK size limit of 100mb.
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Post » Wed May 31, 2017 3:54 pm

Ok, thanks. Would be great if bigger files could work with the expansion feature from play store. :)
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Post » Thu Jun 01, 2017 2:44 pm

@Bl4ckSh33p We've just bumped the limit up to 100mb, so hopefully not many people will be hitting the size limit for awhile. I'd like to implement the expansion files, but other things have higher priority right now. Your welcome to create a feature request for it, if it gets sufficient traction I can move it up the priority list... well as much as I can :)
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Post » Mon Jun 05, 2017 3:05 pm

Did anyone already build apk's signed for the play store?
How can I sign the files fast and easy? I used Intel XDK in the past and it had a simple window/wizard for it built in. Never signed them manually. :roll:

Is it possible to do it in Visual Studio? It has some Android SDK/Plugins in the installer. :?:
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