Android build in C3 working on Google Play?

Post » Mon Jun 05, 2017 4:51 pm

Bl4ckSh33p wrote:Did anyone already build apk's signed for the play store?
How can I sign the files fast and easy? I used Intel XDK in the past and it had a simple window/wizard for it built in. Never signed them manually. :roll:

Is it possible to do it in Visual Studio? It has some Android SDK/Plugins in the installer. :?:



I created a tutorial. I spent the whole Saturday trying to figure out how to do it. However the language is in pt-BR.
https://plus.google.com/106648134270787516369/posts/extVLSL6aSV

There is also this that is in another way. And it's in en-US.
https://shatter-box.com/knowledgebase/android-apk-signing-tool-apk-signer/

I just had this problem
https://www.scirra.com/forum/error-after-publishing-my-game-on-googleplay_t192381
Hi I am Samuel :)

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Post » Sun Jun 11, 2017 6:26 am

I tried manually sign my apk using the android studio build then change the minimum target sdk to Anrdoid Kitkat 4.4 on the android manifest (Android Lollipop 5.0 is the default). It build successfully but when try to run it into my phone (Android Kitkat 4.4) after the splash screen finished to load I just got a black screen I don't know why maybe because I changed the android version. I mean it would be a lot easier if scirra can manually sign your apk natively.
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Post » Tue Jun 13, 2017 12:56 am

@Nepeo Games can even work after signing up using android studio. But the interaction with google play is not working. I am having several issues and am not getting support response or some deadline for solution. I think these problems are serious because they are preventing me from publishing my game. Here's the topic with the problem: https://github.com/Scirra/Construct-3-bugs/issues/452 Sorry to be annoying, but it's been 8 days since I've had this problem.
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Post » Tue Jun 13, 2017 10:39 am

@martdsam I appreciate it can be pretty frustrating, if I'm completely honest the issues with google play services are not something we'd anticipated and the fixes look like they could be time consuming.

We're going to do a quick patch using the user agent change and I will also provide some debugging assistance for you via GitHub. Hopefully this will solve the problem for the time being until we have enough spare man hours to revamp the plugin.
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Post » Tue Jun 13, 2017 10:57 am

Nepeo wrote:@martdsam I appreciate it can be pretty frustrating, if I'm completely honest the issues with google play services are not something we'd anticipated and the fixes look like they could be time consuming.

We're going to do a quick patch using the user agent change and I will also provide some debugging assistance for you via GitHub. Hopefully this will solve the problem for the time being until we have enough spare man hours to revamp the plugin.


Perfect. I do not mind if they take some time to solve, however I like to have the answers to know how the solution is going. I also work with development and I know how these problems are. Thanks for the answer. Sorry if I was boring.
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