Android Developers moving to HTML5

Discussion and feedback on Construct 2

Post » Tue Mar 20, 2012 12:00 pm

At least that is what this article says:

http://news.cnet.com/8301-17939_109-57400136-2/survey-android-programmers-shifting-toward-web-apps/

According to this quarterly survey, developers are moving to HTML5 programming to avoid the fragmentation problems that Android has. Hybrid apps seem to be growing more popular. Write once (in HTML5) and run everywhere.
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Tue Mar 20, 2012 12:13 pm

Well, not an unexpected development, but nevertheless a very welcome one. :) It makes perfect sense, too, though performance is still an issue (even simple HTLM5 games are currently sluggish on my iPad2 with iOS 5.1).

There's also this in the article:

"Appcelerator asked if HTML5 was going to be a component of people's apps in 2012, and 79 percent it was. But only 6 percent plan to make all-out Web app that runs in a browser; a much larger 72 percent plan a hybrid approach that wraps native interface elements around an app that relies on a browser engine behind the scenes."

It's still a great trend for us HTML5 enthusiasts. .)
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Post » Tue Mar 20, 2012 1:21 pm

[QUOTE=Mivo] Well, not an unexpected development, but nevertheless a very welcome one. :) It makes perfect sense, too, though performance is still an issue (even simple HTLM5 games are currently sluggish on my iPad2 with iOS 5.1).

There's also this in the article:

"Appcelerator asked if HTML5 was going to be a component of people's apps in 2012, and 79 percent it was. But only 6 percent plan to make all-out Web app that runs in a browser; a much larger 72 percent plan a hybrid approach that wraps native interface elements around an app that relies on a browser engine behind the scenes."

It's still a great trend for us HTML5 enthusiasts. .)
[/QUOTE]

Right now, hybrid looks very easy to do in iOS and Android. Because HTML5 is so reuseable, it seems easy to make an app, slap it into a web view, and Bob's your uncle, you have an app! This seems particularly true for games. I'm excited!
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Wed Mar 21, 2012 10:12 am

Great news but i read somewhere that Apple has blocked sound in HTML5

That could be a massive problem if they insist on doing that in future versions of IOS
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Post » Wed Mar 21, 2012 12:17 pm

[QUOTE=jn2002dk] Great news but i read somewhere that Apple has blocked sound in HTML5

That could be a massive problem if they insist on doing that in future versions of IOS[/QUOTE]

If you can find out where you read this, let us know. Apple may have blocked some kinds of sound, but I would imagine they still allow AAC even if they have blocked MP3 or OGG.

Apple has so many sound formats that they probably still let some go through. But right now, Safari on OSX does AAC just fine, and MP3 also. But no OGG.
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Wed Mar 21, 2012 3:22 pm

@jn2002dk, the PhoneGap and appMobi wrappers get around that restriction and can play multiple sounds at once, so it's not generally a problem.
Scirra Founder
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Post » Wed Mar 21, 2012 3:40 pm

[QUOTE=Ashley] @jn2002dk, the PhoneGap and appMobi wrappers get around that restriction and can play multiple sounds at once, so it's not generally a problem.[/QUOTE]
Awesome
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Post » Wed Mar 21, 2012 4:47 pm

[QUOTE=Ashley] @jn2002dk, the PhoneGap and appMobi wrappers get around that restriction and can play multiple sounds at once, so it's not generally a problem.[/QUOTE]

Good to hear this. An app without sound is a sad thing.   
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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