[Android & iOS] Star Nomad RTS/RPG (Sci-Fi Sandbox)

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Post » Tue Apr 01, 2014 5:37 pm

@Silverforce - Will having Pleasure Hubs prevent you from publishing to Android with Google's new updated policies?

Also, just curious - how big are your layouts in C2?
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Post » Tue Apr 01, 2014 8:33 pm

@Manley23
I could remove the pink pixels. ;)

Each system's layout is 6400, 4320 to 1.5X bigger.

I've learnt a lot when I first started, making Ninja Legacy run smooth on mobiles. And still I've learnt a lot more making Star Nomad so far.
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Post » Sun Apr 06, 2014 12:53 am

Update 06/04/2014: Player Ships and UI

Buying and equipping ships occur at Shipdocks, which are scattered around the sector.
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Drone ships can select to carry either combat or support drones. The drones orbits the ship in realtime and is independent in selecting targets. Support drones restore your shields.

Also just found today a ton of real NASA images (Courtesy NASA/JPL-Caltech) and they look amazing as backgrounds for systems. I shrunk them down to 512 pixels (to reduce vram usage and filesize on mobiles) and blown it up ingame so its pixellated on bigger screens, but on mobiles it looks stunning. So it was a waste of time to actually make my own nebulas and galaxy... lesson learnt. Don't reinvent the universe when NASA supplies stunning images for you to use.
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Post » Mon Apr 07, 2014 1:22 am

Could I test how it works on my android tablet? I have duo core 1.2ghz and 1gb of ram
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Post » Mon Apr 07, 2014 2:15 am

megatronx wrote:Could I test how it works on my android tablet? I have duo core 1.2ghz and 1gb of ram


Not yet, still under construction. I've been testing it as I go previewing over wifi on mobile chrome browser. Performance would be similar to compiling via Crosswalk.

So far it runs great on my old Tegra 3 tablet, as well as the older HTC One X from 2011. From my experience with my other big mobile game, Ninja Legacy (https://play.google.com/store/apps/deta ... lite&hl=en), it should have no troubles running on dual cores with 1gb ram, as NL ran (very smooth) on my very old HTC Incredible S which has a 1ghz dual core and 512mb of ram only.
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Post » Mon Apr 07, 2014 11:09 am

Silverforce wrote:
megatronx wrote:Could I test how it works on my android tablet? I have duo core 1.2ghz and 1gb of ram


Not yet, still under construction. I've been testing it as I go previewing over wifi on mobile chrome browser. Performance would be similar to compiling via Crosswalk.

So far it runs great on my old Tegra 3 tablet, as well as the older HTC One X from 2011. From my experience with my other big mobile game, Ninja Legacy (https://play.google.com/store/apps/deta ... lite&hl=en), it should have no troubles running on dual cores with 1gb ram, as NL ran (very smooth) on my very old HTC Incredible S which has a 1ghz dual core and 512mb of ram only.


Interesting. I tried one off flappy bird's clones on the forum and it was running pretty terribly. Wanted to check something professional.
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Post » Mon Apr 07, 2014 11:18 am

megatronx wrote:Interesting. I tried one off flappy bird's clones on the forum and it was running pretty terribly. Wanted to check something professional.


Feel free to try a few of these: https://play.google.com/store/apps/deve ... dios&hl=en

Ninja Legacy is a full blown RPG, lots of assets, stages, bosses and plenty of animations. Runs absolutely great even on old dual cores and 512mb ram devices. Firewall is a Shoot Em Up, and there's a Flappy Clone there too that works fine on every thing I've tested it on so far. Really, if you can't get a flappy clone to run on mobiles, its a user error and not C2.

Coding for mobiles requires optimizations from the start of the development process. But certainly C2 for mobiles works great.
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Post » Mon Apr 07, 2014 11:20 am

Silverforce wrote:
megatronx wrote:Interesting. I tried one off flappy bird's clones on the forum and it was running pretty terribly. Wanted to check something professional.


Feel free to try a few of these: https://play.google.com/store/apps/deve ... dios&hl=en

Ninja Legacy is a full blown RPG, lots of assets, stages, bosses and plenty of animations. Runs absolutely great even on old dual cores and 512mb ram devices. Firewall is a Shoot Em Up, and there's a Flappy Clone there too that works fine on every thing I've tested it on so far. Really, if you can't get a flappy clone to run on mobiles, its a user error and not C2.

Coding for mobiles requires optimizations from the start of the development process. But certainly C2 for mobiles works great.


Great! Will check it out. Cheers.
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Post » Mon Apr 07, 2014 11:43 pm

Looks pretty cool, buddy...even though i don´t like this sexual manga-stuff to be honest. That ruins the good sci-fi feeling for me :)
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Post » Mon Apr 07, 2014 11:52 pm

Beaverlicious wrote:Looks pretty cool, buddy...even though i don´t like this sexual manga-stuff to be honest. That ruins the good sci-fi feeling for me :)


Have you played the old Wing Commander: Privateer 1& 2? You could trade in slaves, pleasure cyborgs, playthings and all sorts of drugs. That was a long time ago too.

http://www.wcnews.com/wcpedia/Pleasure_Borgs
http://www.wcnews.com/wcpedia/Category: ... ommodities

Also my favorite sci-fi movie has to be Blade Runner. They have this giant electronic billboard in the sky with a geisha on it on a few scenes. :)
https://www.google.com.au/search?q=blad ... 80&bih=637
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