[Android & iOS] Star Nomad RTS/RPG (Sci-Fi Sandbox)

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Post » Tue Apr 08, 2014 12:13 am

never played that so I guess it just doesn´t seem to be my taste..haha :-D

Nevermind I´ll play it and I look forward to trade some geisha-XXX-slaves^^
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Post » Thu Apr 10, 2014 2:47 pm

Progressing on the Combat system.

Orbiting Drones with their own AI Turret. Combat Drones pew pew and Support Drones heal heal.

Also I was so stupid in spawning those parallax space-dust particles on the entire layout randomly... too many needless sprites when they aren't present onscreen. Changed it to spawn in particles only in the restricted ViewPort, and destroy the particles off-screen when the player ship moves. Doing it like this means I can have more particles on-screen (gives better illusion of movement) while reducing the overall count massively, making it run better on mobiles.
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Post » Thu Apr 10, 2014 5:09 pm

Tied your game and it worked flawlessly. Nice one.
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Post » Thu Apr 10, 2014 5:33 pm

Silverforce wrote:Progressing on the Combat system.

Orbiting Drones with their own AI Turret. Combat Drones pew pew and Support Drones heal heal.

Also I was so stupid in spawning those parallax space-dust particles on the entire layout randomly... too many needless sprites when they aren't present onscreen. Changed it to spawn in particles only in the restricted ViewPort, and destroy the particles off-screen when the player ship moves. Doing it like this means I can have more particles on-screen (gives better illusion of movement) while reducing the overall count massively, making it run better on mobiles.


@Silverforce - so you got "pew pew" and "heal heal" - what about "shield shield"?
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Post » Thu Apr 10, 2014 10:38 pm

@megatronx
There's been lots of criticism of C2 low performance on mobiles, I just think its up to the users to optimize their games. Sure, HTML5 is 50% slower than native code, guess what? People forget that phones this year are 100% faster than last year. And last year's phone certainly run HTML5 games just fine, so do phones from 2-3 years ago.

@Manley23
I had planned to do a point defense drone that shoots down missiles, but it wasn't required since ships can equip a PD module that fires a laser at incoming missiles already, it was kinda redundant. And the support drone heals by replenishing your shields. :D
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Post » Fri Apr 11, 2014 11:01 am

@Silverforce - cool, sounds like you have a lot of stuff planned and working. Can't wait to try it out.
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Post » Sat Apr 12, 2014 3:21 am

Dynamic UI, icons only shown if Modules are equipped. Launchers will have a SpriteFont to indicate number of missiles left.

Touch on Shield Booster or EW to activate the module. Touch on Launchers will toggle the next touch on screen, it will launch a missile towards your touch point.

Aiming for the most minimalist design that I can get away with while still providing all the info required for gameplay.

Note the small green circle trailing the NPC ships. It's the "Hitpoints" indicator. Changes colour to yellow or red based on % of ship shields left. I originally planned to have the typical ship UI, bottom right corner, touch on a ship to bring up a bigger icon and its stats/shields.. but felt it was not necessary and would add clutter. Now all ships show their current shields via a dot. Maybe too minimalistic??
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Post » Tue Apr 15, 2014 11:33 pm

@Silverforce - I think "minimalist but intuitive" is a great combo. When is ETA for us to play?
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Post » Wed Apr 16, 2014 12:14 am

@Manley23 Hopefully one more month (lots of random missions and all the triggers required is actually quite daunting as I am doing it now... depending on complexity it could be two months) and it will be on Android. I also hope Intel XDK has AdMob and Google Store ready then.

I just want to get the game out with all the vitals and storyline missions completed, then later patch it up to include a online PvP mode and extra ships or modules. Currently doing the random missions as well as major story missions.
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Post » Fri Apr 18, 2014 1:57 am

Just made a quick combat preview video and the UI:

https://www.youtube.com/watch?v=rG111TlxvRM

And an updated Travel, Missions and Trade video:

https://www.youtube.com/watch?v=NBhPXWQ1Ykk
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