Android Tablet Constraints?

Discussion and feedback on Construct 2

Post » Wed Jan 09, 2013 6:05 am

I was thinking about getting an android tablet to test my games on. Can any tablet run my cacoon JS? I saw some tablets on ebay for like 50-60 bucks, will that be enough as a developer to build, sell, and play games on?
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Post » Wed Jan 09, 2013 9:04 am

[QUOTE=AarongamerX]Can any tablet run my cacoon JS?[/QUOTE]

No, the CocoonJS launcher requires Android 2.2 and up. Also your tablet must either have the Google Play store app installed or be capable of installing, and running it. Some Android tablets are not capable of either. Especially the cheaper ones.

[QUOTE=AarongamerX]I saw some tablets on ebay for like 50-60 bucks, will that be enough as a developer to build, sell, and play games on?[/QUOTE]

I seriously doubt it. The truth is you get what you pay for, and even if a $50 or $60 tablet could run, build, and play html5 games wrapped in CocoonJS the performance would be very disappointing.

If your looking for a tablet to build, sell, and play on you will probably have to spend at least $200. You should first research all the Android tablets, and ask all the Android developers that have games for sale on the Google Play store what they use and recommend.

If your looking for a deal I wold recommend the 16 GB Nexus 7. It has a NVIDIA(R) Tegra(R) 3 quad-core processor, Android Jelly Bean OS, and Google Chrome is it's default browser all for only $200. I got one as a Christmas present this year, and this thing was built for people like us Wink2013-01-09 09:08:16
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Post » Wed Jan 09, 2013 12:28 pm

I bought an Ainol Aurora II android tablet (ICS 4.0.3) a few months back.
In the play store the tablet is (still) "marked" as not compatible with the application.
Nevertheless sending the APK file linked on their website through dropbox and "manually" (simply executing it) installed it, I managed in having the cocoonLauncher in place and executing more than correctly.

The tablet is pretty cheap and I haven't gone past launching Ludei's demos, but it does work and work pretty well.Kyatric2013-01-09 12:29:33
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Post » Mon Jan 14, 2013 3:08 am

Thanks for the tips. I was planning on buying a cheap tablet one but I think the smart thing to do is form a kickstarter for about $1,000. That will take care of game development costs + a reasonable tablet.
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Post » Mon Jan 14, 2013 11:56 am

I made a tablet buyer's guide thread in the Open Topic forum. You were one of the reasons for it, to help you.

I wouldn't recommend a Kickstarter though. It probably won't work out.thetrue2013-01-14 11:57:10
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Post » Mon Jan 14, 2013 4:07 pm

I think the Nexus 7 is the Android tablet to have right now. We've got one in the office for testing and it's pretty nice, not too expensive, and seems to have good rendering performance. The CPU seems to be a little slow in comparison though, but for the price it's pretty good.
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Post » Wed Jan 16, 2013 3:33 pm

Sweet.

Kickstarter is awesome if you apply yourself. I'm already working on a few games. Just need funding. I might be getting a free tablet soon but if not i will have to work for it.

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