Android users export

Discussion and feedback on Construct 2

Post » Wed Dec 18, 2013 12:50 pm

Hello users of android. I wonder from your friends who already exported your game apk for which the best configurations? since the android is still a much debated question. I await a help of you. I did some tests using phonegap, cocoonjs and intel XDK. I'm testing html5 and using eclipse.
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Post » Thu Dec 19, 2013 8:38 am

@washingtonbr I publish 3 app made in C2 to Google Play and Amazon using CocoonJS and they work very good. Check them out SynapseOne
Sometimes CoonJS has problem when using Physics plugin, but beside that it.s ok.
I usually compile to CocoonJS, resulting apk is 10 MB. I decompile it, delete one of the 2 cocoonjs library to make 2 version of the apk, one for armeabi and other for armeabiv7a, that way I got 5MB per apk and cover all the devices.
I am not using Eclipse for decompile/recompile/sign/zipalign, just some desktop shortcuts that I made that contain the parameters for the above actions.
P.S. Unfortunately apk compiled with CocoonJS does not work with android-sdk compiler. You must have a real device to test the resulting apkCipriux2013-12-19 08:40:24
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Post » Thu Dec 19, 2013 10:54 am

Thank @Cipriux. You have an short tutorial to this method? decompile the apk for armeabi and armeabi7a?
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Post » Thu Dec 19, 2013 11:11 am

@washingtonbr yes, I'l do one
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Post » Thu Dec 19, 2013 11:16 am

Thanks. You have any social network?washingtonbr2013-12-19 11:17:18
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Post » Thu Dec 19, 2013 11:47 am

If you mean something like facebook, yeah. https://www.facebook.com/cipriuss
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Post » Sat Dec 21, 2013 5:33 am

@washingtonbr
video and files [removed]
Here you go. There are some steps to do before, like installing JAVA-jdk, building the keystore file, and getting framework.apk. If you don;t have them, I think you will receive an error saying what is wrong
Last edited by Cipriux on Sat Jun 07, 2014 3:48 pm, edited 1 time in total.
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Post » Sat Dec 21, 2013 1:18 pm

Very Thanks.
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