[Android]Game loading takes forever? Let's get it fixed.

Discussion and feedback on Construct 2

Post » Sat Feb 14, 2015 11:57 pm

Do you have sounds in your project?

If you do, chances are your long game loads on Android are due to chrome's sluggish audio decoding.

Yes, this affects phonegap and crosswalk too.

But guess what? There's a bug report. By Ashley himself. Which can be starred. :twisted:

https://code.google.com/p/chromium/issu ... ?id=424174

You know the drill.

*
Don't lose your work. Backup your game with Dropbox.
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Post » Sat Feb 14, 2015 11:58 pm

Done. good job finding all the bug we need fixed. I think if we keep reporting the bugs like this we will have all the one we need fixed in no time at all
Last edited by volkiller730 on Sun Feb 15, 2015 2:11 am, edited 1 time in total.
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Post » Sun Feb 15, 2015 12:31 am

+1. Good find.
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Post » Sun Feb 15, 2015 12:39 am

Voted.
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Post » Sun Feb 15, 2015 3:59 am

Voted.

I think that @Ashley should pin (on the top of the forum) topic with issues to vote

anyway I thought that if I will make simple app with Crosswalk - it will be fine. But now I see that there will be problems with lots of small audio files, ehh. So situation on Android is really terrible - you can't get good money on free app using CocoonJS ( @Ludei and still no native AdMob ads) and you can't make smooth game/simple app with many sounds with Crosswalk.
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Post » Sun Feb 15, 2015 12:10 pm

I tweeted that issue since they're being slow with it. Generally that gets a bunch more stars!

I prefer to give Google time to fix issues, but if they're outstanding for a couple of months, don't show much activity, and are serious impact, then I will tweet/facebook/g+ them to get them some more attention. That worked well with the Chrome v-sync issue too. It's not something that I think is generally necessary though.
Scirra Founder
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Post » Sun Feb 15, 2015 4:30 pm

@Ashley , maybe a sticky thread with all the links to your reports would be useful.Not to spam them, but just to follow.
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Post » Tue Feb 17, 2015 1:01 am

When this issue might be fixed?

It was reported on Oct 16, 2014 and still nothing?
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Post » Tue Feb 17, 2015 1:21 am

Well, this is not quite the firestorm that the janking issue was. That affected pretty much everybody, whereas this issue just affects the Android environment.

So far, another ~40 people starred this since a few days ago, but the jank topic got starred by 400 people, which is a big difference.

Still, I wish someone from Google would chime in and at least say 'boo' or 'we're working on it' or 'deal with it, plebs'. :o :cry:

Load time makes a difference, and as it stands, this slow decoding adds a big, unnecessary delay every time someone starts your app.

I've had to adapt in my current game and stagger manual sound preloads, but that has meant bulking out the intro by inducing little delays on startup for the prescroll, title screen, and menu, for when decoding is taking too long. It's more aesthetically pleasing than "ye ole lodeing geare", but it puts me at a disadvantage none-the-less. :x
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Post » Tue Feb 17, 2015 2:16 am

@TiAm

I want to make app with 60-70 layouts, each layout will contain i.e. max. 10 audio files; not music, just voice

I want to use Crosswalk becasue I'm going to use non-latin alphabet and I want native AdMob ads,

what approach would you advice?
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